05-23-2019 01:42 AM
05-28-2019 09:50 AM
jkh0208 said:
"Tracking doesn't work for FPS & Archery games"... I've had no issues playing Serious Sam VR (FPS game) or with archery in Skyrim on the Rift S.
05-28-2019 10:19 AM
kevinw729 said:
Oculus Rift S guide: Fixing tracking problems and blackouts
05-28-2019 12:06 PM
SkScotchegg said:
jkh0208 said:
"Tracking doesn't work for FPS & Archery games"... I've had no issues playing Serious Sam VR (FPS game) or with archery in Skyrim on the Rift S.
Hello and thanks for your input. With regards to Serious Sam you hold your arms out in front of you so that would work fine with Insight tracking. We've already clarified in this thread that Arcade games work great with Rift S.
The more realistic FPS games like Onward/Pavlov/Contractors where you use scopes and bring your hand close to your head are the ones that appear to have trouble with Insight tracking.
SkScotchegg said:
As for Skyrim, my experience was completely different, obviously the bow works, if you launch the game, pull the arrow back and let go it works but what I was explaining was when I tried to aim for long distance HS in games like Apex/Skyrim/In Death etc the bow would freeze when my right hand got close to the side of my head and I wouldn't be able to aim, it would freeze and jerk/stutter making it impossible to play.
If your just shooting from the hip or perhaps holding the bow in a different way maybe you can get around this but for me I just couldn't enjoy the game as it hurts my arms to hold the bow in an unnatural position.
My questions for people that claim Archery works fine for them would be:
- How are you holding the bow?
- Have you not noticed jerking/freezing at all? Like ever? Even for split second or how many times during 1 hour of play time?
- When you play Skyrim and other Archery games how long are you playing for? Because in terms of testing there's a big difference between 30 seconds to 5 minutes and 1-2 hours.
- Also have you played the same games in VR on old CV1 or Vive? Or is Rift S your first time in VR?
05-28-2019 01:12 PM
CrashFu said:
You might want to edit the title of the thread, to eliminate this confusion going forwards. The vast majority of VR FPS are based around 1-handed guns, and anything else that can be held out in front of you or hip-fired (where the lower-corner sensors can see) work just fine... your tracking problems have been with two-handed, scoped rifles specifically.
Maybe change it to "Tracking problems with Realistic Shooting Sims", or something like that.
05-28-2019 02:14 PM
05-28-2019 08:50 PM
RedRizla said:The thread is about First Person Shooters being a problem and not Beat Saber to be fair.
05-28-2019 11:54 PM
MowTin said:
RedRizla said:The thread is about First Person Shooters being a problem and not Beat Saber to be fair.
Someone in this thread said they weren't able to play Beat Saber on expert on the Rift-S.
05-29-2019 12:28 AM
05-29-2019 02:25 AM
05-29-2019 02:58 AM