06-06-2019 01:08 PM
06-07-2019 02:09 PM
06-07-2019 03:25 PM
06-07-2019 03:30 PM
adamrifts said:
Update has seemed to fix all the screen tearing and graphical glitches. Also I have not had and crackling in the built in speakers yet but it’s a bit early to tell. We just need a update to fix the hissing when using headphones.
06-07-2019 03:34 PM
kavange said:
Are we ever going to be allowed to turn off guardian completely like we can on the Rift ? I mean why should it reset every time I take it off and put it on again ? It has to be a bug right ?
06-07-2019 03:53 PM
Spuzzum said:
adamrifts said:
Update has seemed to fix all the screen tearing and graphical glitches. Also I have not had and crackling in the built in speakers yet but it’s a bit early to tell. We just need a update to fix the hissing when using headphones.
That's weird...I swapped the headstrap for the Vive Deluxe Audio Strap, and I haven't experienced anything bad with the audio, except it doesn't go as loud as the Go. No hissing, and no crackling.
06-07-2019 04:58 PM
Spuzzum said:
kavange said:
Are we ever going to be allowed to turn off guardian completely like we can on the Rift ? I mean why should it reset every time I take it off and put it on again ? It has to be a bug right ?
It's in the settings already...Settings/See All/Developer/Guardian...toggle on or off.
06-07-2019 06:19 PM
SteveG7RTA said:
Spuzzum said:
kavange said:
Are we ever going to be allowed to turn off guardian completely like we can on the Rift ? I mean why should it reset every time I take it off and put it on again ? It has to be a bug right ?
It's in the settings already...Settings/See All/Developer/Guardian...toggle on or off.
Yes, but it comes back on. It doesn’t stay off.
I for one am fed up with constantly having to “confirm guardian boundary” etc every time I put the headset on, or even having to redraw it (which happens a lot)
i agree with kavange. We should be able to disable it completely (not temporarily)
06-07-2019 10:19 PM
Spuzzum said:
It's a safety feature, so obviously it's only temporary. As for having to reconfirm your boundary, yes that's a hassle,but it only takes a second or 2...nowhere near the hassle of going through the entire sensor setup of a Rift whenever there's issues that arise.
06-07-2019 11:28 PM
kavange said:
Spuzzum said:
It's a safety feature, so obviously it's only temporary. As for having to reconfirm your boundary, yes that's a hassle,but it only takes a second or 2...nowhere near the hassle of going through the entire sensor setup of a Rift whenever there's issues that arise.
It turns off completely on Rift. The fact it keeps coming back after the dev setting is set on Quest must be a bug.
06-08-2019 04:49 AM