Ok so this topic is not meant to discuss about DEAD trackers / controllers, nor the static noises, black screens, etc
Instead I want to discuss about what oculus seem to consider a functional rift S (so far)
recorded myself doing standard motions like ; T pose, FPS pose,
loose arms along the body, etc (look at the video description for more
I'd like some feedbacks about it from the community. Does this look
like a normal behavior to you? If you do the same gestures do you also
experiences tracking issues? Is it random? How often? At what speed? Does it seems framerate related? etc
I've already sent a
ticket to Oculus about that issue, and it has been I quote "submit to
our team for further review" for more than two days by now.
The tracking performance of my particular headset seem to vary greatly from day to day for what seem to be no reasons. Sometimes it works perfectly and sometimes my hands are frozen in the same place only rotating (=> tracking error) for 2/5 seconds every now and then, teleporting from place to place when I walk, passthrought mode as slow as a slideshow, etc...
: This Rift S is not using PTC firmware as it made things worse for me and running
on a i5-7300HQ, GTX 1060 (Max Q), 16Gb DDR4-2666, windows reinstalled two months ago . Which gives an
appreciable 20 -> 50% performance headroom. Gpu is never hitting 100%
usage and sits at about 70% -> 80%, same goes for the CPU. AWS set on auto, I tried turning it off, it didn't seem to help
PPS : I'm using Oculus\Support\oculus-diagnostics\OculusDebugTool.exe -> Tools -> SceneView to display the debug scene displayed in the video