06-10-2019 12:27 AM
06-14-2019 10:22 AM
06-14-2019 10:41 AM
SkScotchegg said:
HLVR is coming! I can feel it in my VR blood!
Index + HLVR = win/win 🙂
Thank you Valve and thank you Boneworks! haha
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-14-2019 11:14 AM
RuneSR2 said:
Although the evidence is circumstantial, maybe the plot just thickened... Hmmmm.... HLVR?
06-14-2019 12:02 PM
06-14-2019 04:14 PM
Techy111 said:
That's what Half life means ...you wait half your life for it 😄
06-15-2019 03:09 AM
99.4% sRGB
87.7% DCI-P3
66% Rec. 2020
for reference, Vive is:
100% sRGB
97.4% DCI-P3
75.63% Rec. 2020
Luminance in nits:
Index: 95
Vive Pro: 143 *
Vive: 214
Black level in nits:
Index: 0.153
Vive: 0.000 ? with true blacks turned off via black smear compensation (default).*
Vive: 0 ? with true blacks turned on, black smear compensation disabled via running the headset in secondary display mode.
So much for OLED blacks not being that much deeper anyways due to black smear compensation. Turns out that even with the compensation, where dark-greyness of black is visible to the eye, OLED headset blacks are still several orders of magnitude darker, so much so that xrite i1Display Pro can't display enough digits to distinguish it from true black.
In practice, having both Index and Vive Pro at my disposal, I personally prefer playing HellBlade with Vive Pro, due to how dark that game is. I wouldn't say blacks are dealbreakingly bad, but they're something to be aware of.
In short even with the dreaded OLED mura (SPUD) the OLED panels win big time over Index LCD when it comes to true blacks. And it seems that OLED also wins in other categories. Note especially luminance in nits, where Vive is more than 100 % higher than Index. Still Index may have the advantage of more subpixels, especially compared to the CV1.
Kinda supports my decision of trying to have both CV1 and Index connected to the same rig - in case I need to surround myself with some real darkness (or the Odyssey+ may be great too, it's also OLED).
Seems that no matter how you try to replace the CV1 you end up having to compare serious losses vs. gains.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-15-2019 03:48 AM
06-15-2019 05:25 AM
RuneSR2 said:
Exciting new Index stuff! (I put some text in bold B) )Index brightness, blackpoint and gamut measurements
Gamut measurements show coverage of :
99.4% sRGB
87.7% DCI-P3
66% Rec. 2020
for reference, Vive is:
100% sRGB
97.4% DCI-P3
75.63% Rec. 2020
Luminance in nits:
Index: 95
Vive Pro: 143 *
Vive: 214
Black level in nits:
Index: 0.153
Vive: 0.000 ? with true blacks turned off via black smear compensation (default).*
Vive: 0 ? with true blacks turned on, black smear compensation disabled via running the headset in secondary display mode.
So much for OLED blacks not being that much deeper anyways due to black smear compensation. Turns out that even with the compensation, where dark-greyness of black is visible to the eye, OLED headset blacks are still several orders of magnitude darker, so much so that xrite i1Display Pro can't display enough digits to distinguish it from true black.
In practice, having both Index and Vive Pro at my disposal, I personally prefer playing HellBlade with Vive Pro, due to how dark that game is. I wouldn't say blacks are dealbreakingly bad, but they're something to be aware of.
In short even with the dreaded OLED mura (SPUD) the OLED panels win big time over Index LCD when it comes to true blacks. And it seems that OLED also wins in other categories. Note especially luminance in nits, where Vive is more than 100 % higher than Index. Still Index may have the advantage of more subpixels, especially compared to the CV1.
Kinda supports my decision of trying to have both CV1 and Index connected to the same rig - in case I need to surround myself with some real darkness (or the Odyssey+ may be great too, it's also OLED).
Seems that no matter how you try to replace the CV1 you end up having to compare serious losses vs. gains.
06-15-2019 08:20 AM
06-15-2019 08:44 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"