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Win10 PageFile with Oculus Rift

TomCgcmfcTomCgcmfc Posts: 2,448 Valuable Player
edited June 2019 in Oculus Rift S and Rift
I found it interesting that in the latest Oculus Tray Tool (OTT) manual (I'm not actually using OTT right now btw) it states the following, regarding Win10 page file considerations;

"Page file considerations
I recommend having a page file as this seems to increase stability at least when running VR games. By default Windows manages the page file, but I’ve found that manually setting Minimum and Maximum values to match that of your graphics card memory size has helped with game crashes. Might just be me, but in either case, below are the details for how to manage the Windows page file.
1) Use an administrator account to log on to Windows 10.
2) From the desktop screen, right-click the Start button to open its context menu.
3) Click System.
4) From the right panel (it incorrectly says left) of the System window, click Advanced system settings.
5) On the System Properties box, ensure that you are on the Advanced tab.
6) Click the Settings button from under the Performance section.
7) On the Performance Options box, go to the Advanced tab.
8) Click the Change button from under the Virtual memory section.
9) On the Virtual Memory box, uncheck the Automatically manage paging file size for all drives
10) From the available list, click to select the drive on which Windows 10 is installed. (C:)
11) From below the list, click to select the Custom size radio button.
12) In the now-enabled fields, type the minimum and maximum size of the Pagefile in megabytes
(MB). I would recommend setting the Minimum size to at least the same as the amount of
memory your graphics card has. For Maximum size increase this value by 2GB.
13) Click Set and then click OK.
14) Restart your computer when you're done."

I'm not sure why this would help, esp. if you already have a lot of Ram onboard (32gb in my case)?  But, heh, it seems to help smooth out my X-Plane 11 a bit.  With my gtx1080ti w/11gb Vram I selected 11000mb min, 13000mb max.  It does take up more disk space (win10 auto uses ~4800mb) and probably is only effective with a SSD drive.

Probably worth trying and easy to undo imho.  Since I'm only currently using a cv1, I cannot say for sure, but maybe this would help reduce Rift- S flashes.

Any thoughts from PC gurus as to why this should or should not work?  Thanks.

Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).


  • MAC_MAN86MAC_MAN86 Posts: 2,262
    For Audio Sequencers (Cubase etc.) they recommend 1.5x the size of your RAM to playback the hungry Samples for Instruments. As VR is heavy on graphics then that may help your sound thus relieve the PC RAM that bit further.
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Trying this now with my 8GB RAM so min=8192, max=10240
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