06-10-2019 12:27 AM
06-18-2019 03:33 PM
RuneSR2 said:
Valve just posted a long article about FOV, pretty cool stuff ❤️ B)
https://www.valvesoftware.com/sv/index/deep-dive/fov
06-18-2019 09:21 PM
Thanks for that mate!
RuneSR2 said:
Valve just posted a long article about FOV, pretty cool stuff ❤️ B)
https://www.valvesoftware.com/sv/index/deep-dive/fov
06-18-2019 09:45 PM
TomCgcmfc said:
Thanks for that mate!
RuneSR2 said:
Valve just posted a long article about FOV, pretty cool stuff ❤️ B)
https://www.valvesoftware.com/sv/index/deep-dive/fov
What's not clear to me is how the 5 degree/eye lens canting is going to work for all VR systems. They say that normal rear projection should handle this but I'm not sure it will if you load Oculus Store apps with Revive and/or use opencompositeVR? This is the info so far;
"The main downside of canting is that both the existing software content library and the field of GPU rendering hardware are all typically optimized for parallel eyes. Fortunately, this may be readily compensated for in software using the re-projection techniques we already depend on for maintaining a constant frame rate. We just need to do a tiny bit every frame.... This way, apps past, present, and future may continue rendering in parallel as they always have, and they will "just work" for HMDs with mild amounts of cant angles."
I guess we will not really know for sure until brave beta testers with deep pocket let us know, lol!
06-18-2019 11:19 PM
SkScotchegg said:
RuneSR2 said:
Something big also just happened for The Talos Principle - a massive 6GB patch. And no one knows why - the devs say nothing - but many speculate it has something to do with the Index:
I've wanted to try this game for a while, thanks for reminding me, I think this will be one of my next games to buy.
Is it as good as it looks in the trailers to play?
And any problems on Rift?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-19-2019 12:27 AM
06-19-2019 12:56 AM
hoppingbunny123 said:
06-19-2019 02:22 AM
06-19-2019 08:14 AM
hoppingbunny123 said:
based on my experience. i can game on the rift at 720p in virtual desktop. with the gtx 1060;but the videocard is not getting 90fps. 70 fps about. i looked at the nvidia video cards and saw i would need a gtx 2070 to play the apex legends at 90fps on the drop and in game, on the drop now i get 46 fps or so.i looked at the valve index and its resolution is twice that of 720p, its 1440p.so take the gtx 2070, and multiply its fps power by 2, and thats what youll need to power the valve index and play the apex legends game at 1440p. the 2070 vs 2080ti has the 2080 ti about another half of the fps the 2070 is putting out, which puts it a bit too slow to run the valve index at 1440p and play apex legends at 90fps.so it looks like youll have a hard time with the fps in the valve index and videocard.i remember a while back people would speculate how it would be if the vr headset was too advanced for the videocards, and now we see that happen. even the most powerful videocard for consumers in existence is too weak!let alone with no fancy ray tracing added.but we will see when the nda is released.
06-19-2019 10:34 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-19-2019 10:49 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"