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Vader Immortal - What time will it be released on Oculus Store today for Rift?

SkScotcheggSkScotchegg Posts: 1,269
Wintermute
edited June 20 in Games and Apps
Hey guys, I'm so excited to play this today on Rift. Anyone got any idea what time it's going to be added to store?

I just checked and it's still not showing?

I read we get 45 minutes narrative gameplay and 3 hours of Lightsaber gameplay in the dojo wave shooter game mode.

Apparently as you progress through each wave you unlock crystals for new Lightsabers, that's what I read anyways.

Anybody else excited to play this today?  :D
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Best Answer

  • SkScotcheggSkScotchegg Posts: 1,269
    Wintermute
    Accepted Answer
    OMG IT'S RELEASED!!!!!!!!!!!!!!!!!!!!!!!!!
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Answers

  • jackeyhung1010jackeyhung1010 Posts: 1
    NerveGear
    i want to know too...can't wait to play this...
  • DaftnDirectDaftnDirect Posts: 5,259 Volunteer Moderator

    I'm going to guess at 10pm PST (6am BST), so tomorrow for us UK folks but I could be completely wrong.

    I'm interested to see how the graphics compare to Quest which is already pretty good.

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
  • roblaplante29roblaplante29 Posts: 2
    NerveGear
    +1
  • desius86desius86 Posts: 1
    NerveGear
    Ummm...  isn’t today 6/20?  Maybe I need to get my butt out of this bed and actually boot my rift vr system and not depend on the rift app, but..

    where is Vader Immortal?

    how do us OG backers buy and play this game?
  • SkScotcheggSkScotchegg Posts: 1,269
    Wintermute
    edited June 20
    I keep refreshing the page mate, once every hour!  :|
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • King-CramholeKing-Cramhole Posts: 27
    Brain Burst
    Curious why the game isn't listed anywhere for Rift even as a "coming soon" title. Are we certain it's releasing for Rift today 100%? 
  • SkScotcheggSkScotchegg Posts: 1,269
    Wintermute
    Thats what Road to VR said. 

    It's not just this game that isn't listed under "Coming Soon" either, it's also other games like Stormland and Asgard's Wrath, I think Oculus do a bad job of keeping their website updated these days.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • CobraFilmsCobraFilms Posts: 1
    NerveGear
    I don't see anywhere on their website that suggests this game will be available for Rift.
  • VR-OCALAVR-OCALA Posts: 481
    Trinity
    Nothing yet, still waiting!  

    For those who want to see where it says it's coming, here's one source

    https://variety.com/2019/gaming/news/vader-immortal-hits-oculus-rift-june-2019-1203241099/
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    edited June 20
    It's out now  B) 8GB could smell of nice textures...

    https://www.oculus.com/experiences/rift/2031736060288351
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 1,269
    Wintermute
    edited June 20
    RuneSR2 said:

    Just got home from work, rush hour traffic wasn't bad today! OMG it's installing!!!!

    woohoo!!!!!

    so excited! but I have to go to Archery class in 28 minutes jesus!!! I can't wait to play when I get back!  :p

    it's saying 7.48gb download.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    Finally the specs look like true PCVR - you may need a GTX 1080 for this one - and 32GB ram  :o 



    Download is 7.48GB, so it's really heavy  <3
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • King-CramholeKing-Cramhole Posts: 27
    Brain Burst
    RuneSR2 said:
    Finally the specs look like true PCVR - you may need a GTX 1080 for this one - and 32GB ram  :o 



    Thank God I just rebuilt my PC! (9900k, 2080Ti & 32GB ram). I'll let you guys know how it runs! 
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    edited June 20
    Here compared to Quest - the Rift version is like 3 times bigger:

     
    I haven't tried the game (still downloading), but maybe this could be the most fantastic way of making all happy - make the full PCVR version for the Rifts, and then downscale it to the Quest.

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • vannagirlvannagirl Posts: 2,002 Valuable Player
    Just picked up

    this is for you, Atmos. This is for you :)
    Look, man. I only need to know one thing: where they are. 
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    edited June 20
    RuneSR2 said:
    Finally the specs look like true PCVR - you may need a GTX 1080 for this one - and 32GB ram  :o 



    Thank God I just rebuilt my PC! (9900k, 2080Ti & 32GB ram). I'll let you guys know how it runs! 
    Maybe it's a mistake - RX 480 is just a shadow of the GTX 1080, doesn't make sense. 

    RX 480 vs. GTX 1070 (orange vs. blue):

    Rise of the Tomb Raider - 1920x1080 - Very High Quality DX11


    Battlefield 4 - 1920x1080 - Ultra Quality

    Crysis 3 - 1920x1080 - Very High Quality  FXAA

    https://www.anandtech.com/show/10446/the-amd-radeon-rx-480-preview/4

    Increased texture res should be more or less free as long as you've got enough video ram... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    edited June 20
    Hardware requirements seem incorrect - from Reddit:

    1. "just played this on 1060 6gb with 20 gig of ram on high and it ran perfectly fine"

    2. "Yeah runs fine on 1060 and 16gb of ram for me"

    https://www.reddit.com/r/oculus/comments/c2yt4w/high_recommended_spec_for_vader_immortal/

    The game still is 3 times bigger in GB than the Quest version, so at least that's correct. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    Rift-S vs. Quest:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,259 Volunteer Moderator
    edited June 20

    When you buy a Cross-Buy game for your Quest and it's really good... and then it appears in your Rift Store as 'Free' and it's even better, it makes you feel a little bit gooey inside.


    and... and... you can unlock Star Wars things for your home

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    edited June 20
    So what's better on the Rifts?

    "There is significantly higher resolution/quality in the geometry, textures, materials, reflections, fog, particles and post process. There are dynamic lights and shadows (not all over the place but in good spots). The secondary characters (storm troopers, Vilop, natives, etc) look way better. The anti-aliasing is super clean. I'm not sure i would say it's as big a difference as Robo Recall PC vs Quest but it's pretty big. The one thing that was worse though was feeling the dang cable pulling on my head and dangling around."

    "Better textures, post processing, resolution definitely make this game a looker but at the same time the Rift S black levels don’t do it a huge favor."

    https://www.reddit.com/r/oculus/comments/c2z6j2/vader_immortal_improvements_on_rift_s_first/

    A few complained about the game being too gray on Rift-S as described - this will probably not be a problem for CV1 users ;) Especially awesome if the devs fixed the geometry so we hopefully won't get the low-poly scenes from the Quest. This would explain the much higher cpu requirements. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    From Paradise Decay:

    "I'm pleased to say this does not feel like a Quest port and more like the otherway round. The atmosphere, immersion, models and sets were all are stunning, and for a Star Wars fan like me, it felt like I was in a Star Wars movie. (A dream come true)"

    Sounds awesome  <3 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,259 Volunteer Moderator
    edited June 20

    Yep, they grey levels in the S may have some complaining but the jump in clarity over CV1 more than compensates... and then the much reduced god rays too, even the Oculus and ILM logos against a black background are ok.

    I would just say that I've now reverted back to my 5.1 speakers instead of Rift-S ported sound and there's a comforting rumble back in my VR gaming life. I'd forgotten how good surround-sound is with the sub-woofer at a decent level and there's more directional info from speakers than from headphones but I think I'll talk about that in a separate thread.

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
  • RedRizlaRedRizla Posts: 6,764 Valuable Player
    edited June 20
    Have to say the 32GB ram must be an error is it not?
  • ZaharielZahariel Posts: 43
    Brain Burst
    I played it fine with 16GB and a standard 1080 card.
  • SkScotcheggSkScotchegg Posts: 1,269
    Wintermute
    yeah ran perfect on i5, 16gb and RTX 2080.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 3,900 Valuable Player
    RedRizla said:
    Have to say the 32GB ram must be an error is it not?
    On the Oculus website 32GB has now been reduced to 16GB. So it's official ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,259 Volunteer Moderator
    The game was partially sponsored by Corsair.
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
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