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Vader Immortal - better than the movies - best PCVR ever - Rift impressions and reviews

RuneSR2
Grand Champion
I didn't expect to be completely blown away by this experience - but exactly that happened. My review from the Store:

"This is probably the most impressive VR experience ever created, graphics are generally even better than Lone Echo - and I was starting to give up hope to experience such utterly awesome graphics with all these Quest games appearing lately. This version is NOT ported from the Quest - this is the original and extremely high-end version which was cut down to fit the Quest. The level of polygons are off the charts, and that's why you'll need a high-end cpu to run this game (I'm using an i7 7700K). Vader has so many polygons he simply looks real - he's tall - standing right next to you - as if you were truly there. The movies can't give you such an experence, thus this game/experience is better than the movies 😉 Textures are highly detailed, you're not really going to find better textures anywhere, this is an AAA VR experience. It's short though, but the level of work it must have taken to make this is truly incredible. This is a must-have for the Rifts. Black levels on the CV1 are great, and I didn't notice the SDE, so the Oculus Jedi Masters probably helped the devs to get everything perfect. Forcing super sampling (ss) 2.0 using Oculus Tray Tool made everything look ultra-sharp even structures and buildings more than 100 meters away. But using ss 2.0 was expensive, I got 45 fps on my heavily oc'ed GTX 1080, but it was no big deal - thanks to ASW 2.0. For this experience image quality is way more important than solid 90 fps. 16GB system ram worked OK, I don't think having less than 32GB is a problem. Sound using the CV1 headphones was awesome - like being in a theater. Controls were fine, but this is more like a VR movie than a game. Some tutorials were designed for right-handed persons, and I'm left-handed, but I managed. You get an error when you're too close to walls, which the devs could have done better, but again it's no big deal. All in all - for now - you won't find a better VR experience, even if you're a Trekkie ;)"

You will need a RTX 2080 Ti to enjoy Vader Immortal in 90 fps using super sampling 2.0 (or very high levels of super sampling). I did measure my performance to be close to 45 fps several places, maybe a RTX 2080 Ti won't be enough, but it'll probably be close. Not sure if 32GB is completely wasted on this game, but it worked fine using 16GB though, but my rig has no programs running beside the Oculus software and Oculus Tray Tool. 

BTW, the glove textures are simply amazing, the gloves look like made of some kind of leather and check out the tiny thread - and the patina - there're nearly microscopic stains of dirt on the gloves, it simply looks real. The fighting sequences could be way better, but this is more an experience than a game - so I don't mind the more stiff fighting movements. When that first Imperial Star Destroyer arrived it was totally sharp, you could see all details or close - I don't think that would be possible without very high levels of super sampling, definitely not on the CV1. This is a very dark game, may not be great on a LCD - and it makes sense that people like the black levels much better on the Quest compared to the Rift-S (as described on Reddit). Black levels using CV1 were great, although OLED mura (SPUD) could be observed a few places. 

Ninja Theory, the team behind Hellblade, helped to create this experience:

"Creating a groundbreaking experience like Vader Immortal does not happen without the support of talented folks across our industry. In addition to screenwriter David S. Goyer and our friends at Oculus, we are proud to be working with Ninja Theory, an award-winning developer in the UK, and Epic Games, creators of Unreal Engine."

More info from the developers here: 
https://www.ilmxlab.com/news/vader-immortal-a-star-wars-vr-series-episode-i/

Hellblade is one of the most hardware demanding VR games, but it's also one of the most beautiful VR experiences ever created, it makes sense that Ninja Theory helped create another truly awesome VR experience.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

81 REPLIES 81

MowTin
Expert Trustee
downloading....
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

pyroth309
Visionary
I messed up and played this first on Quest and it ruined it for me due to several issues I had with my Quest that I won't revisit.

Is this cross buy? I may try to see if it works with Re-Vive, if not I may dust off my CV1 if it looks that good. 

andrew1977au
Explorer
I just played it, i thought it was awesome, im new to VR and on the Rift S its fantastic, ran perfect on my 4970k @4.4 and vega 64 at 1700/1100. 
Haswell 4790k@4.5 - MSI Z97 GAMING 5-  32GB GSKILL TRIDENT X 2933 - MSI VEGA 64 WATER 1700/1100 - SAMSUNG 950 PRO M.2 - ACER XR341CK - AX1500I - CUSTOM HARD TUBE WATERCOOLED GPU&CPU - 750D - K70 MK2 - M65PRO : Acer Predator G9-793 : OCULUS RIFT S 

Zenbane
MVP
MVP
Beat this on Quest. Loved it. Let family/friends try it... they couldn't believe how far Technology and Entertainment has come. This title is awesome, and the fact that it is a 3-part series is epic.

MowTin
Expert Trustee
Just played it. So awesome. It felt like being in a Star Wars movie. I just wanted MORE. Can you imagine an entire full length AAA game like this? It would easily be the best game ever. 

Only complaint is the locomotion. It says smooth turning but it's really smooth snap turns. And it's like they designed the game entirely for teleport and added smooth locomotion later. You can end up inside a wall and it tells you to get back into the game area. There is clearly some VR inexperience and clunkiness with the devs.

But the experience was absolutely amazing. I'm especially impressed by the character animations and details. And the lightsaber blocking mechanics are spot on. 

This is exactly the kind of game I wanted Oculus to make. It's not a puzzle game. It's not a wave shooter. It has a story and NPC characters you interact with. It's a narrative-driven FPS. That's what will sell VR to the masses. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

Zenbane
MVP
MVP

MowTin said:

This is exactly the kind of game I wanted Oculus to make. It's not a puzzle game. It's not a wave shooter. It has a story and NPC characters you interact with. It's a narrative-driven FPS. That's what will sell VR to the masses. 



This is easily my favorite post of yours.



Wildt
Consultant

pyroth309 said:
Is this cross buy? 


Yup
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

pyroth309
Visionary

Wildt said:


pyroth309 said:
Is this cross buy? 


Yup


Thanks. It's a pain to check on my phone from work. Weak signal due to concrete walls heh. I'll try it out in a few hours. 

RuneSR2
Grand Champion
Seems like our Homes got SW infected too - but in the best possible way, lol

https://youtu.be/utnPpPYpX9w

https://youtu.be/G8LIJbgTg44

Now let's have some of these small round flying droids too for practice!

BTW, in Vader Immortal there's an area where you can train your light saber skills - it's quite awesome and an importart but maybe overlooked part of Vader Immortal. Also I got (mostly) 90 fps in that area with all bells and whistles activated (ss 2.0, high details). 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"