06-10-2019 12:27 AM
06-19-2019 10:54 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-20-2019 04:28 AM
pyroth309 said:
TomCgcmfc said:
Thanks for that mate!
RuneSR2 said:
Valve just posted a long article about FOV, pretty cool stuff ❤️ B)
https://www.valvesoftware.com/sv/index/deep-dive/fov
What's not clear to me is how the 5 degree/eye lens canting is going to work for all VR systems. They say that normal rear projection should handle this but I'm not sure it will if you load Oculus Store apps with Revive and/or use opencompositeVR? This is the info so far;
"The main downside of canting is that both the existing software content library and the field of GPU rendering hardware are all typically optimized for parallel eyes. Fortunately, this may be readily compensated for in software using the re-projection techniques we already depend on for maintaining a constant frame rate. We just need to do a tiny bit every frame.... This way, apps past, present, and future may continue rendering in parallel as they always have, and they will "just work" for HMDs with mild amounts of cant angles."
I guess we will not really know for sure until brave beta testers with deep pocket let us know, lol!
I think with the way Revive works is that it uses SteamVR primarily and basically hacks the Oculus games to work with Steam. If that's the case then canting should still be accounted for by SteamVR like it would for any other game. When I use Re-Vive, Supersampling and all that is still done with SteamVR and all of my normal Steam functions still work. We won't know for sure until someone tries it though as I think the Re-Vive dev only has Knuckles and not an Index.
06-20-2019 09:33 PM
06-21-2019 06:45 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-21-2019 08:09 AM
06-21-2019 09:59 AM
kevinw729 said:
06-21-2019 10:26 AM
06-21-2019 05:30 PM
kojack said:
06-21-2019 06:36 PM
06-23-2019 01:22 PM
RuneSR2 said:
pyroth309 said:
Whoaa. I asked the question awhile back when I saw that it was listed as Index supported game if it was still alive... Guess I got my answer. It's still one of my favorite VR games.
Yes, seems like reviews are amazing on Steam - but it looks like a Quest game :# 😄 Sorry, I mean it looks like a 144 Hz game! o:) B)
"Seriously one of the best VR experiences I have had to date. Combat and collision mechanics are fantastic. Love the variation of weapons and feel of the environment. Can't recommend this game enough."
"One of the best hack and slash games available for VR (or really, one of the best VR experiences available, probably). The combat is responsive and intuitive, as is the item pickup and inventory system (unlike many VR games that hide that stuff behind a bunch of clunky menus displayed in world space)."
"One of the original VR greats. If you're a big fan of fantasy adventure games: You will want this game if you have a VR headset, I guarantee."
Then again, a 144 Hz game can't be bad... Hmmmm.... 😉 Note that the 3 reviews from Steam were the 3 latest reviews, one from a few days ago, I wasn't cherry-picking great reviews.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"