"The Redmond-based company revealed a sneak peek of its next-gen console
codename ‘Project Scarlett’. This week a rumour has surfaced that the
console will supposedly support the Oculus Rift S."
https://www.vrfocus.com/2019/06/latest-xbox-scarlett-rumour-is-itll-support-oculus-rift-s/
Comments
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
If they did dive into VR, they could give Kinect a whole new life as a supplement to WMR’s lousy tracking.
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I wondered if this would create such a rift in the WindowsMR cabal that it would implode - and that kinda could explain the recent dropping of the majority of WinMR headsets off the MS store. But obviously a Samsung or even HP WinMR supported headset would be a easier political sell than Oculus (and offers a Asian sales slant)?
An important aspect of this rumor - is that it is "make or break" on a number of sources credibility. If OC6 passes, and no reveal of a MS announcement and a lot of peoples credibility will be burned from the VR community. Its a shakeup that has been needed as their is a large "emotionally invested" group feeding the grapevine that need to move on.
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
If they do have VR headset support for the NextBox it won't have anything to do with Oculus unless OpenXR is released.
Thomas Covenant, Unbeliever
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
I already own a PS4 and PSVR. With PS5 already confirmed to support the PSVR, that was going to be my next gen console. But if Scarlett supports the Rift S then I'll probably go that way.
The only time I got my money's worth out of a Live subscription was when I saw the Curiosity landing on Mars live but I'm pretty sure I could have watched it elsewhere for free if I had made some effort to find it somewhere else.
Thomas Covenant, Unbeliever
Someone on another forum pointed out that most the PC specialist that would do this kind of thing are no longer retained by Oculus - a fact that most of the dev for the Rift-S was farmed out to Lenovo - so the reality of that does not look probable, unless it is as was said a Lenovo project wholly based on their WinMR background?
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Yes, that is a good question - and kind leads to the feeling that this is hype powered rumor.
A number of posters have tried to claim after the Gampad CV1 situation that Microsoft were still deeply partnered with Oculus, the hypetrain was at full steam over a claim that the XBoneX would have Oculus support - which never materialised. But in reality most of those at Oculus that managed links with MS have actually left and ended up at MS working on the initial WinMR initiative, in many cases. We were invited to a recent WindowsMR Enterprise conference (covered in VRFocus) and the number of ex-Oculus team members there was surprising.
Move forward to today, and it seems that we are at a important cross roads - will these rumors be proven at OC6 with an announcement - or do we question the credibility of these sources?
It would also make some sense for Microsoft because Oculus already has a lot of VR games created that they could tap into for the console users and it would further be evidence of them abandoning WMR.
I'll believe it when I see it, but crazier things have happened.
Or maybe it will be the PS6
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If this did happen I would expect Microsoft to do what console platform holders ALWAYS do and moneyhat some exclusives, and as those exclusives will also be available on the PC they'll get a few million potential customers for their PC Microsoft Store without needing to do anything at all.
If they did that though I'm expecting them to include WVR headsets for definite and possibly the Vive and Index headsets being catered for too.
It's going to be interesting to see what sort of price in the bundle the Rift S works out as. I reckon they're making $100 profit on each Rift S unit sold right now so in a year's time they might be able to make the things for $250 or even as low as $200.
Thomas Covenant, Unbeliever
They should manage to get the white flashes and black screens sorted out pretty soon I think. They've already improved the tracking close to the headset with 1.39 PTC.
And they'll have the advantage in the hardware for each NextBox being identical too. The console isn't coming out until next year so there'll be plenty of time to boost the Rift S reputation.
Thomas Covenant, Unbeliever
Catch me on Twitter: twitter.com/zenbane
Thomas Covenant, Unbeliever
I think that is a good guesstimate on the margin on the Rift-S - not including obviously the take on QA and support that Lenovo will be taking, and how the long-leg roll out percentages are figured. The software update roll-out will impact the costs obviously as well as the returns. But I think this is far more healthier than CV1.
I wonder if a price drop come March 2020 would be in order to say $259? Or if there would be a plan in place to build a Rift-S+ that has the IPD, tracking and Halo strap issues addressed, and proper audio?
I like the idea circulating that the "Next-Box" (copyright snowdog) could support all the native WinMR systems - so Samsung, HP, Acer and Lenovo would be able to have their headsets run on the console. Its just that the story has been sold as rumor of it being an Oculus exclusive.
Catch me on Twitter: twitter.com/zenbane