06-10-2019 12:27 AM
06-28-2019 01:09 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-28-2019 01:10 AM
RuneSR2 said:
Vertigo 2 does not support the Rifts, playable demo July 16, final game 2020. Looks quite awesome - I don't think this is one of the 3 Valve games though:
06-28-2019 01:19 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-28-2019 01:24 AM
RuneSR2 said:
Aperture Hand Lab and Vertigo 2 do not support Rifts, but they do support Vive, maybe that's the start of a trend, but I think Gabe said that the 3 Valve games would work on the Rifts too...
06-28-2019 01:34 AM
pyroth309 said:
RuneSR2 said:
Aperture Hand Lab and Vertigo 2 do not support Rifts, but they do support Vive, maybe that's the start of a trend, but I think Gabe said that the 3 Valve games would work on the Rifts too...
Did they developer for Vertigo 2 state no support for Rift? A lot of times it gets added later and there might be an oculus Home version in the works. Seems to be pretty early in the project since it has a release of 2020. Hand labs is a Valve demo so that one wouldn't surprise me if it doesn't get added. They did add The Lab though.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-28-2019 01:34 AM
RuneSR2 said:
Aperture Hand Lab and Vertigo 2 do not support Rifts
06-28-2019 01:38 AM
Wildt said:
RuneSR2 said:
Aperture Hand Lab and Vertigo 2 do not support Rifts
Hand Lab does.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
06-28-2019 01:48 AM
06-28-2019 01:52 AM
Wildt said:
Just saw that Vertigo trailer.. I know I'm a picky old fart, but visually it was disappointing to me.
Stuff like that stone/lava monster simply z-buffer clipping into the ground. It's 2019 for crying out loud, and this is supposed to wow people?
06-28-2019 02:02 AM
I'm actually a solo developer, with a couple friends who do art and concept work. It sounds cool, but it becomes less cool when you learn how many hours of my life I've dumped into this thing ?
Fully compatible with vive, rift, and WMR through the new SteamVR input system!