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Why no summer sale for Quest ?

FeroxDFeroxD Posts: 26
Brain Burst
Hello, I saw that Oculus add the new summer sale for Rift and GO. But why they don't add some sails for Quest?
https://www.oculus.com/blog/cool-off-with-the-oculus-summer-sale/?locale=en_US
Also, not a lot of creators support Rift and Quest,  and you should need to buy one app two times but why??
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Comments

  • ZenbaneZenbane Posts: 14,598 Valuable Player
    edmg said:
    I guess Oculus just want to punish early adopters for some reason.

    Why is it a "punishment"? You could just get a job!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • FeroxDFeroxD Posts: 26
    Brain Burst
    it's unfair to have great discounts on one device and not on a niche. I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.

  • ZenbaneZenbane Posts: 14,598 Valuable Player
    it's unfair to have great discounts on one device and not on a niche.

    Just because you don't like it, doesn't mean it is unfair. Besides, it could also be a matter of "timing." Oculus is likely waiting to run their Quest sales at a different time. You are whining over your lack of patience.


    I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.


    The number of games on Quest is quite small, and they even give free demo's (e.g Journey of the Gods). The games really aren't that expensive $10-$30 so if you can't afford that then yeah, you probably should not have bought the Quest. In fact, I have no idea what you would buy. I've seen the prices for Nintendo Switch, XBox, and PlayStation games, and they are often significantly more.

    Also, Rift and Quest do support Cross-Buy. There is plenty of info out there on how it works. You can also contact Oculus Support to assist with this.

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • KlodsBrikKlodsBrik Posts: 1,197
    Wintermute
    Quest is so new that Oculus would be damned if if do and damned if they dont.

    In case they did put up a summersale a lot of users would complain that they just purchased all the discounted software at a higher price.

    Sales will definately come to the Quest platform you can be sure of that.
    Be good, die great !
  • LujhoLujho Posts: 61
    Hiro Protagonist
    All these games are technically "new" (even if they're on another platform, they're still new to Quest) and games simply don't usually go on sale when they're barely a month old. It's just a bummer of timing.

    I doubt there were many/any month-old PC games in the Steam or Rift sales either.
  • FeroxDFeroxD Posts: 26
    Brain Burst
    Zenbane said:
    it's unfair to have great discounts on one device and not on a niche.

    Just because you don't like it, doesn't mean it is unfair. Besides, it could also be a matter of "timing." Oculus is likely waiting to run their Quest sales at a different time. You are whining over your lack of patience.


    I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.


    The number of games on Quest is quite small, and they even give free demo's (e.g Journey of the Gods). The games really aren't that expensive $10-$30 so if you can't afford that then yeah, you probably should not have bought the Quest. In fact, I have no idea what you would buy. I've seen the prices for Nintendo Switch, XBox, and PlayStation games, and they are often significantly more.

    Also, Rift and Quest do support Cross-Buy. There is plenty of info out there on how it works. You can also contact Oculus Support to assist with this.

    Hmm now AAA games price is 30-60$ (witcher, metro, cyberpunk and etc for PC). And that's games impressive, here i wanted to buy 3-6 games but with some discounts, and they add sales except for Quest and GearVR..
  • RedRizlaRedRizla Posts: 6,706 Valuable Player
    edited July 3
    I am starting to think some people think Oculus can just hand out stuff without making a profit on anything. The games on Oculus Quest have been developed separately to Oculus Rift, so Oculus and developers need to make some money before these games can go on sale. The titles that are on sale are games that were made for the CV1, so they are older games. Even when a game is ported from PC - VR to Oculus Quest though, it costs money and time to do this and is also part of someones job.
    Oculus Quest will get a sale in the future, but I wouldn't expect one until developers and Oculus have made a small profit on these games at-least. Businesses are all about making a profit and it's the same with all games whether they are new or ported. I'm waiting for Red Dead Redemption 2 on the PC, but I will have to pay a full price for it even though it's cheap as chips to purchase on the PlayStation now.
  • FeroxDFeroxD Posts: 26
    Brain Burst
    Yes, it's true, but remake games it's not hard from PC to mobile. All controllers from Rift, RiftS are the same for the quest. Like you press the trigger button and its calls for all those devices. And that inputs will work with your own headset.
  • bigmike20vtbigmike20vt Posts: 4,074 Valuable Player
    I am no developer... but neither are you by the sounds of it.
    I can definitely imagine it IS hard to create as close as possible an experience on the quest as on a PC.
    When a PC could be running £1000+ hardware and the quest has to rely on mid range mobile phone hardware.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • falken76falken76 Posts: 2,877 Valuable Player
    FeroxD said:
    Hello, I saw that Oculus add the new summer sale for Rift and GO. But why they don't add some sails for Quest?
    https://www.oculus.com/blog/cool-off-with-the-oculus-summer-sale/?locale=en_US
    Also, not a lot of creators support Rift and Quest,  and you should need to buy one app two times but why??
    Hmmmm..... Quest is brand new and it's selling like hot cakes.  I'd venture a guess....  Since the goal of a corporation is to always maximize profits, I'd assume they figured they didn't need to put quest games on sale because they'd still sell. Rift S is new but it's not their main focus, it feels like it's here to appease the early adopters of CV1.

    As for software or what you youngins call "Apps".  That decision is entirely up to the developers of the software title you are interested in.  I assume that those devs want compensation for doing the work required to port their titles over to the new device because there isn't a "Make it work on quest" button that they can just click and everything works, they have to do work.  So, you should address that complaint to whatever studio is developing the game that you don't want to have to pay for.

    I don't think it's unreasonable to have to pay for the game again on quest.  It would be like demanding Capcom gives you a free copy of Street Fighter 2 on the Sega Genesis simply because you bought a copy on the SNES. (Sorry for the dated references, but I still think people get the idea)  Capcom would be completely justified in telling you to go pound sand.
  • falken76falken76 Posts: 2,877 Valuable Player
    FeroxD said:
    Yes, it's true, but remake games it's not hard from PC to mobile. All controllers from Rift, RiftS are the same for the quest. Like you press the trigger button and its calls for all those devices. And that inputs will work with your own headset.

    Interesting, what software have you made that demonstrates how very easy and simple this is?  Sounds more like someone that's never programmed a thing in their life making the wild assumption that everything is easy because it all looks so similar.

  • FeroxDFeroxD Posts: 26
    Brain Burst
    I am no developer... but neither are you by the sounds of it.
    I can definitely imagine it IS hard to create as close as possible an experience on the quest as on a PC.
    When a PC could be running £1000+ hardware and the quest has to rely on mid range mobile phone hardware.
    I'm a developer and you can create a project (Unity/Unreal) and package your reproject for different platforms PC, Mobile, consoles and etc. And now phones are powerful.
  • FeroxDFeroxD Posts: 26
    Brain Burst
    edited July 3
    I'm UE4 developer creator VR Manager for UE4 Marketplace:
    https://unrealengine.com/marketplace/en-US/slug/mobile-vr-manager
    And i know it's not very hard. You can check my work and that product for mobile VR and i made it for all mobile VR devices except Quest I'm still developing the project.
  • falken76falken76 Posts: 2,877 Valuable Player
    FeroxD said:
    Zenbane said:
    it's unfair to have great discounts on one device and not on a niche.

    Just because you don't like it, doesn't mean it is unfair. Besides, it could also be a matter of "timing." Oculus is likely waiting to run their Quest sales at a different time. You are whining over your lack of patience.


    I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.


    The number of games on Quest is quite small, and they even give free demo's (e.g Journey of the Gods). The games really aren't that expensive $10-$30 so if you can't afford that then yeah, you probably should not have bought the Quest. In fact, I have no idea what you would buy. I've seen the prices for Nintendo Switch, XBox, and PlayStation games, and they are often significantly more.

    Also, Rift and Quest do support Cross-Buy. There is plenty of info out there on how it works. You can also contact Oculus Support to assist with this.

    Hmm now AAA games price is 30-60$ (witcher, metro, cyberpunk and etc for PC). And that's games impressive, here i wanted to buy 3-6 games but with some discounts, and they add sales except for Quest and GearVR..

    Your AAA games will come to quest once the developers are comfortable with the demographics.  Once they're on board the games they produce will certainly be in that $30 - $60 range to cover their hundred million dollar budgets.  As it is, the entire demographic of VR.  PSVR, PCVR, Mobile is so small, AAA studios have no interest, they won't make their ROI, it would be a loss so they won't make them until a HUGE amount of headsets sell, we're talking over 10 million at least.  There's a reason those games are more expensive, they cost a ton of money to develop and publish.  You want sales?  Sell your quest and buy a PC VR headset, THEN sign up on Steam, they put a lot of stuff on sale and steam performs perfectly fine for almost everyone using this, there are a few with issues, but the majority have no problems.

    Here's a shocker for you, the majority of games on these devices are made by indie developers.  This is the landscape where classics like Counterstrike were created, current titles like this are Onward and Pavlov (Both of which are coming to your quest).
  • FeroxDFeroxD Posts: 26
    Brain Burst
    Also, i develop VR project from PC to Quest and no fells changes except visual shaders compile, lighting for mobile. But that's all from differences. Quest is powerful and now mobile devices can launch heavier projects, near PC.
  • FeroxDFeroxD Posts: 26
    Brain Burst
    falken76 said:
    FeroxD said:
    Zenbane said:
    it's unfair to have great discounts on one device and not on a niche.

    Just because you don't like it, doesn't mean it is unfair. Besides, it could also be a matter of "timing." Oculus is likely waiting to run their Quest sales at a different time. You are whining over your lack of patience.


    I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.


    The number of games on Quest is quite small, and they even give free demo's (e.g Journey of the Gods). The games really aren't that expensive $10-$30 so if you can't afford that then yeah, you probably should not have bought the Quest. In fact, I have no idea what you would buy. I've seen the prices for Nintendo Switch, XBox, and PlayStation games, and they are often significantly more.

    Also, Rift and Quest do support Cross-Buy. There is plenty of info out there on how it works. You can also contact Oculus Support to assist with this.

    Hmm now AAA games price is 30-60$ (witcher, metro, cyberpunk and etc for PC). And that's games impressive, here i wanted to buy 3-6 games but with some discounts, and they add sales except for Quest and GearVR..

    Your AAA games will come to quest once the developers are comfortable with the demographics.  Once they're on board the games they produce will certainly be in that $30 - $60 range to cover their hundred million dollar budgets.  As it is, the entire demographic of VR.  PSVR, PCVR, Mobile is so small, AAA studios have no interest, they won't make their ROI, it would be a loss so they won't make them until a HUGE amount of headsets sell, we're talking over 10 million at least.  There's a reason those games are more expensive, they cost a ton of money to develop and publish.  You want sales?  Sell your quest and buy a PC VR headset, THEN sign up on Steam, they put a lot of stuff on sale and steam performs perfectly fine for almost everyone using this, there are a few with issues, but the majority have no problems.

    Here's a shocker for you, the majority of games on these devices are made by indie developers.  This is the landscape where classics like Counterstrike were created, current titles like this are Onward and Pavlov (Both of which are coming to your quest).
    Seasonal discounts are not made by the developers but by the owners of the games platforms..
  • RedRizlaRedRizla Posts: 6,706 Valuable Player
    FeroxD said:
    I'm UE4 developer creator VR Manager for UE4 Marketplace:
    https://unrealengine.com/marketplace/en-US/slug/mobile-vr-manager
    And i know it's not very hard. You can check my work and that product for mobile VR and i made it for all mobile VR devices except Quest I'm still developing the project.
    How often do you have a sale on the product you have made if you don't mind me asking, and how long has it been available?
  • FeroxDFeroxD Posts: 26
    Brain Burst
    Summer sales it's from Epics time, and i can add not a lot times(less 70 days) for 1-2 weeks with my percentage. But we speak about Oculus now.
  • erasmushurterasmushurt Posts: 20
    Brain Burst
    Personally I'm disappointed that there is no Summer Sale for the Quest. Even for the developers, from my experience you sell so many more copies when you are on sale that it typically is when you make the most money. And developers set their own discounts and opt into sales. Nobody is forced to go on sale. If you are Beat Saber and raking it in, then maybe you don't want to participate. But if you are a smaller title that is struggling to get attention it's an opportunity.
  • ZenbaneZenbane Posts: 14,598 Valuable Player
    edited July 3
    FeroxD said:
    I'm a developer and you can create a project (Unity/Unreal) and package your reproject for different platforms PC, Mobile, consoles and etc. And now phones are powerful.

    It doesn't work the same way for VR. You haven't done it before, you're just guessing. I'm a developer too, and I know the difference between porting and building to platforms. You don't seem to know that difference. You seem to rely in Checkbox Options in a menu. That doesn't make you a developer.

    Here's a more informational quote:
    Long story short: You can't port.
    You have to redo pretty much all the assets.
    The big reason is "draw calls". It's about +1000 on PC, and about 150 on Quest.
    https://www.reddit.com/r/oculus/comments/bhpeim/hey_devs_is_porting_from_rift_to_quest_difficult/


    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • FeroxDFeroxD Posts: 26
    Brain Burst
    edited July 3
    Zenbane said:
    FeroxD said:
    I'm a developer and you can create a project (Unity/Unreal) and package your reproject for different platforms PC, Mobile, consoles and etc. And now phones are powerful.

    It doesn't work the same way for VR. You haven't done it before, you're just guessing. I'm a developer too, and I know the difference between porting and building to platforms. You don't seem to know that difference. You seem to rely in Checkbox Options in a menu. That doesn't make you a developer.

    Here's a more informational quote:
    Long story short: You can't port.
    You have to redo pretty much all the assets.
    The big reason is "draw calls". It's about +1000 on PC, and about 150 on Quest.
    https://www.reddit.com/r/oculus/comments/bhpeim/hey_devs_is_porting_from_rift_to_quest_difficult/


    Create full new game needs more time than take one VR Project and remakes it (and with all the same inputs in the controller). And about draw calls do you use LOD? Know what is that? Or reduce texture sizes? Or it's harder to optimize worked project than create full new? I think you work in Oculus and you support Oculus in the community part.
  • ZenbaneZenbane Posts: 14,598 Valuable Player
    FeroxD said:I think you work in Oculus and you support Oculus in the community part.

    I don't think you work.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • bigmike20vtbigmike20vt Posts: 4,074 Valuable Player
    edited July 4
    FeroxD said:
    I am no developer... but neither are you by the sounds of it.
    I can definitely imagine it IS hard to create as close as possible an experience on the quest as on a PC.
    When a PC could be running £1000+ hardware and the quest has to rely on mid range mobile phone hardware.
    I'm a developer and you can create a project (Unity/Unreal) and package your reproject for different platforms PC, Mobile, consoles and etc. And now phones are powerful.
    cool.... but that said.... given quest has just come out, how would you feel about being expected to fire sale an app you had put potentally over a year in after it has been released for only a handful of weeks.
    I fully expect quest sales, but totally get that now is a little soon, both from the point of vew of developers and also from the view of making day  1 buyers feel they got ripped off after such a short period of time.
    Just look at the recent epic sale for instance and the stance many devs took against it, actually pulling their software from sale for the duration of the sale.

    and that was with epic taking the hit on the cost and the devs would have got the full money.... but they were afraid a sale on brand new software, even if it was epic taking the hit, reflected poorly on the value of the RRP
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RedRizlaRedRizla Posts: 6,706 Valuable Player
    Exactly @bigmike20vt - It's like someone telling the OP to put his work straight on sale after just a few weeks. I'm sure he'd be pleased to do that - NOT.
  • FeroxDFeroxD Posts: 26
    Brain Burst
    RedRizla said:
    Exactly @bigmike20vt - It's like someone telling the OP to put his work straight on sale after just a few weeks. I'm sure he'd be pleased to do that - NOT.
    Yes, but they can make not big discounts, and not simply do not make a downgrade for a Quest device. And there will also be project advertisement.
  • SpuzzumSpuzzum Posts: 672
    Neo
    FeroxD said:
    I really I am now upset by buying a quest, no discounts, not a lot of games, and you need to buy games two times for rift and again for the quest.

    The devs spend numerous hours creating the game for the Rift, then they have to spend just as many hours to create the game all over again for the Quest. If they decide to give you a copy for the Quest for free because you own it on the Rift, that's up to them, but shouldn't be expected. Did Sony give a free copy of a game ported to PSP that someone already bought for PS2?
  • ZenbaneZenbane Posts: 14,598 Valuable Player
    FeroxD said:
    Yes, but they can make not big discounts

    Or you can make not big changes to your expectations.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • denodandenodan Posts: 40
    Brain Burst
    Just come out, which is why
  • edmgedmg Posts: 1,152
    Wintermute
    Zenbane said:
    edmg said:
    I guess Oculus just want to punish early adopters for some reason.

    Why is it a "punishment"? You could just get a job!
    I have a job. That doesn't mean I think it's a good customer experience to buy a new headset, see the Oculus store making a fuss about the sale... and not put a single Quest title on sale.

    Way to encourage early adopters, Oculus.
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