06-10-2019 12:27 AM
07-05-2019 02:21 PM
pyroth309 said:
Well, I've been overruled lol. My wife wanted to try the Index so I let her this morning. While she was halfway through I told her that I was returning it. She took the headset off and goes why would you do that? This one is much better than your other headsets. I said because of the damn glare. She said "what glare?" I just shook my head...So I'm off to cancel my return ticket lol. Oh well, I'll just upgrade the HMD with the Reverb or something else down the line and keep this one too.
I played again after she did for a a couple of hours this morning and while the glare is still there for me, I think I can deal with it since she likes it so much.
07-05-2019 02:50 PM
Luciferous said:
pyroth309 said:
Well, I've been overruled lol. My wife wanted to try the Index so I let her this morning. While she was halfway through I told her that I was returning it. She took the headset off and goes why would you do that? This one is much better than your other headsets. I said because of the damn glare. She said "what glare?" I just shook my head...So I'm off to cancel my return ticket lol. Oh well, I'll just upgrade the HMD with the Reverb or something else down the line and keep this one too.
I played again after she did for a a couple of hours this morning and while the glare is still there for me, I think I can deal with it since she likes it so much.
See now I am thinking I could live with the glare, for the overall HMD improvements. Might just wait for a little more dust to settle.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-05-2019 04:19 PM
RuneSR2 said:Not many complain about the glare, sure it's mentioned on Valve Index Reddit, but it doesn't seem like a deal-breaker to many.
07-05-2019 08:57 PM
07-05-2019 09:11 PM
RedRizla said:
I'm waiting till October before I decide what to do. I want to hear what Oculus has to say and wait to see if they are going to cater for people with higher end graphics cards. If they had just stuck a higher resolution display in the Rift S and called it a Rift S pro, then I would have purchased it. I have a Geforce 2080ti now and I don't want the low resolution of the Rift S when my card is capable of higher resolutions. It's like me purchasing a 1080p monitor for my Geforce 2080ti instead of the 4k television I just purchased for it.It can't be that hard to stick a higher resolution display in a Rift S and give people with better graphics cards an incentive to get something called a Rift S pro. I understand they want to get more people into VR, but don't alienate gamers who have top of the range computers & graphics cards. These people spend money to get the best experience there is out there and it's in Oculus interest to give them something. By all means cater for the low to mid range computers to get people into VR, but for the love of god give something to those with a higher end computer.Even HP with it's bad tracking but higher resolution display had a fair few people in here looking at it. I still intend getting one just because there's nothing out there with this resolution. Oculus don't even need to bump the resolution up as far as the HP Reverb, but for me it needs to be much higher then it is on Rift S now that I have a geforce 2080ti.
07-05-2019 09:20 PM
RuneSR2 said:
Luciferous said:
pyroth309 said:
Well, I've been overruled lol. My wife wanted to try the Index so I let her this morning. While she was halfway through I told her that I was returning it. She took the headset off and goes why would you do that? This one is much better than your other headsets. I said because of the damn glare. She said "what glare?" I just shook my head...So I'm off to cancel my return ticket lol. Oh well, I'll just upgrade the HMD with the Reverb or something else down the line and keep this one too.
I played again after she did for a a couple of hours this morning and while the glare is still there for me, I think I can deal with it since she likes it so much.
See now I am thinking I could live with the glare, for the overall HMD improvements. Might just wait for a little more dust to settle.
Not many complain about the glare, sure it's mentioned on Valve Index Reddit, but it doesn't seem like a deal-breaker to many. Main problems may be noisy lighthouses, faulty thumbsticks, dead pixels, problems fitting in glasses and tech problems preventing people from using the Index - but not really the glare. Seems like more complain about the grayish blacks than the glare. Just went through a lot of "pro" reviews (websites, YouTube), in general these reviewers don't seem too bothered by the glare (Ben Lang mentioned it, but still considers Index state of the art) - but then again, no one picked up the broken thumbsticks, lol.
07-05-2019 09:39 PM
Spuzzum said:
RedRizla said:
I'm waiting till October before I decide what to do. I want to hear what Oculus has to say and wait to see if they are going to cater for people with higher end graphics cards. If they had just stuck a higher resolution display in the Rift S and called it a Rift S pro, then I would have purchased it. I have a Geforce 2080ti now and I don't want the low resolution of the Rift S when my card is capable of higher resolutions. It's like me purchasing a 1080p monitor for my Geforce 2080ti instead of the 4k television I just purchased for it.It can't be that hard to stick a higher resolution display in a Rift S and give people with better graphics cards an incentive to get something called a Rift S pro. I understand they want to get more people into VR, but don't alienate gamers who have top of the range computers & graphics cards. These people spend money to get the best experience there is out there and it's in Oculus interest to give them something. By all means cater for the low to mid range computers to get people into VR, but for the love of god give something to those with a higher end computer.Even HP with it's bad tracking but higher resolution display had a fair few people in here looking at it. I still intend getting one just because there's nothing out there with this resolution. Oculus don't even need to bump the resolution up as far as the HP Reverb, but for me it needs to be much higher then it is on Rift S now that I have a geforce 2080ti.
I believe they did it to keep costs down for the $399 USD price tag. Anything else would have cost more. They said themselves, it's not a Rift 2.0, but an interim device.
07-05-2019 09:56 PM
07-05-2019 10:52 PM
RedRizla said:
Spuzzum said:
RedRizla said:
I'm waiting till October before I decide what to do. I want to hear what Oculus has to say and wait to see if they are going to cater for people with higher end graphics cards. If they had just stuck a higher resolution display in the Rift S and called it a Rift S pro, then I would have purchased it. I have a Geforce 2080ti now and I don't want the low resolution of the Rift S when my card is capable of higher resolutions. It's like me purchasing a 1080p monitor for my Geforce 2080ti instead of the 4k television I just purchased for it.It can't be that hard to stick a higher resolution display in a Rift S and give people with better graphics cards an incentive to get something called a Rift S pro. I understand they want to get more people into VR, but don't alienate gamers who have top of the range computers & graphics cards. These people spend money to get the best experience there is out there and it's in Oculus interest to give them something. By all means cater for the low to mid range computers to get people into VR, but for the love of god give something to those with a higher end computer.Even HP with it's bad tracking but higher resolution display had a fair few people in here looking at it. I still intend getting one just because there's nothing out there with this resolution. Oculus don't even need to bump the resolution up as far as the HP Reverb, but for me it needs to be much higher then it is on Rift S now that I have a geforce 2080ti.
I believe they did it to keep costs down for the $399 USD price tag. Anything else would have cost more. They said themselves, it's not a Rift 2.0, but an interim device.
That's not the point I'm trying to make here. All Oculus needs to do is cater for both low/medium and highend computers is what I meant. I've already said I can understand why Oculus are catering for the low to mid range market and that's to get people into VR. What I said was don't alienate the people who have highend computers that are capable of running much higher resolution displays. If people are willing to spend £1000 plus on a graphics cards then they would pick up a Rift S pro with a higher resolution display instead of a HP Reverb.The Rift S is currently £399 today. These Lcd display's don't cost a lot of money, so it wouldn't cost a lot to place a higher resolution screen in a Rift S and call it a Rift S pro. The HP Reverb had a lot of interest in it due to it's higher resolution display and that's because people with better computers have no other choices to look at. What is the point in me picking up a Rift S when I have a geforce 2080ti? I'm looking for a headset that has higher resolution displays now that I've upgraded. When I purchased the geforce 2080ti the first thing to go was my 1080p monitor for a 4k monitor, so it makes sense for me to look for a higher resolution headset too.
07-05-2019 11:19 PM