So ever since I got the new Rift S I had been spending a lot of time in Oculus Medium, which has also led me to get into Blender as well. Even though I haven't really has any major problems using Medium, I have notice that when I make my model at a much higher resolution then things start to slow down quite a bit. One major thing that emphasizes this is the move tool. Using the move tool becomes pretty inconvenient as it sometime causes the loading logo to appear every time I use it (especially if it is on Elastic Mode).
According to the latest update, 2.3.1, there are supposed to be some performance improvements. One thing it mentions is being able to sculpt at much higher resolutions than before. Honestly, I haven't notice a difference when I've been using. Performance and resolution limitations seem to be the same as before the latest update. As for VRAM usage I can't really say if that has changed as I don't really monitor it as I use the Rift.
So I suppose this leads me to my next concern. I've read some posts in the past saying that there would be a benefit to having 32GB of RAM. Now if that is really the case then I would consider actually getting 32GB to hopefully improve my sculpting, but I just need it to be properly confirmed by people who actually know before I go ahead and spend £140 on parts I may not actually need.
So after all that noise, here is the actual question: Will upgrading to 32GB of RAM actually improve things, or is it not worth it?
Sorry. It's a long post, but I really do love sculpting in VR and I want to make sure I can have the best experience possible.
For anyone who is curious about my specs:
i7-8700, using turbo boost (4.3ghz on all cores)
16GB RAM 2133Mhz