07-17-2019 10:20 PM
07-19-2019 04:12 AM
07-19-2019 04:12 AM
07-19-2019 09:59 PM
07-19-2019 09:59 PM
07-22-2019 05:52 AM
07-22-2019 09:37 AM
OnTiltRyan said:
So we are making this new game called Project Sorcerer, VR arena magic casting game, wondering what people think of the Gif and if the game looks interesting enough? The main mechanic is using your arm position to cast magic, the idea being that you can more easily flow with magical attacks and combos using physics to knock enemies around.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-22-2019 07:31 PM
07-23-2019 05:54 AM
07-24-2019 06:08 PM
Shepardeon said:
I'm not sure about your teleporation. Usually games have a quick fading effect while teleporting the player in order to avoid desorientation and motion sickness induced by fast movement. While your game seems to make the player sort of "dash" to the desired position. Also, having a way to choose which way you're facing after teleporting should be a must for people like me with only 2 sensors (ie. no full 360 rotation freedom)