07-23-2019 03:50 PM
Features and updates listed here apply to Quest, Go and Gear VR unless otherwise noted. All content highlighted below will begin roll-out during the week of July 22, 2019.
07-24-2019 11:33 PM
JSAVR said:
What is the version number for this release as in the number that will display within the headset under settings/about? Will it be 7.0 or a longer number with decimals?
Also how do I initiate the update?
Thanks
07-25-2019 12:19 AM
07-25-2019 03:41 AM
brandonjm said:
This update appears to have broken controllers in side-loaded apps on the Quest.This severely hinders developers until an update is pushed to fix this. An available fix appears to suggest that functionality which is intended to be part of the upcoming Go emulation features have been included in this update (for whatever reason) and are the root cause of the issue.
07-25-2019 05:07 AM
welpenhund said:
Did a full reset of the headset, now it updated...
07-25-2019 05:10 AM
brandonjm said:
This update appears to have broken controllers in side-loaded apps on the Quest.This severely hinders developers until an update is pushed to fix this. An available fix appears to suggest that functionality which is intended to be part of the upcoming Go emulation features have been included in this update (for whatever reason) and are the root cause of the issue.
07-25-2019 05:15 AM
maiklohse said:
welpenhund said:
Did a full reset of the headset, now it updated...
But you lose all your game progress when you do that don't you?
07-25-2019 05:15 AM
maiklohse said:
welpenhund said:
Did a full reset of the headset, now it updated...
But you lose all your game progress when you do that don't you?
07-25-2019 09:44 AM
07-25-2019 10:06 AM
07-25-2019 10:57 AM
vrCAVE_Adam said:
Since the update, one of our engineering sample headsets is acting funky. it needed to be paired with the app again, the new calibrate screen was only in the left eye and the right eye was blank, and when we are running our UE4 project, we can only move one hand at a time. we uploaded a build onto a headset I have kept off WiFi for the past week and both hands worked fine on that headset, so I know its the update that did this.
Jayemby said:
brandonjm said:
This update appears to have broken controllers in side-loaded apps on the Quest.This severely hinders developers until an update is pushed to fix this. An available fix appears to suggest that functionality which is intended to be part of the upcoming Go emulation features have been included in this update (for whatever reason) and are the root cause of the issue.
^^^
I have also found this - really annoying that the controllers just stopped working this morning!
If you're using Unity, I, simply, fixed it with:
Oculus > Tools > Remove AndroidManifest.xml
" " Create store-compatible AndroidManifest.xml
It will mean that your Package Name will show up instead of the Product Name in the Library menu, but it's a quick and dirty fix for the controllers without decompiling anything.