06-10-2019 12:27 AM
07-25-2019 08:01 AM
RuneSR2 said:
I did see the "SDE-like vertical lines", but they didn't bother me, maybe they even worked making the image quality less pixelated. Next up 120 Hz and Revive...
(Sorry for any spelling errors - this was a long post, it's 1:30 AM, I should be asleep by now 😉
07-25-2019 08:05 AM
Techy111 said:
Any noticeable graphic improvement in flight sims if you have any to hand mate ?
07-25-2019 08:12 AM
OculusHomie said:
@MowTin
I don’t see any SDE lines on my HMD. What global resolution you using? I’m set at around 2700 or around 148% on the SteamVR slider.
I have seen a difference in performance when using the external cameras using different USB sockets. But luckily my motherboard has USB 3.1 so I make sure I use that.
I’m pretty confident using my Index, everything just works.
07-25-2019 08:20 AM
07-25-2019 10:33 AM
MowTin said:
Techy111 said:
Any noticeable graphic improvement in flight sims if you have any to hand mate ?
I tried IL-2. The FOV increase really benefits flight sims and racing sims. In terms of clarity it's not better than the Rift-S and I think the Rift-S colors are more vibrant.
Usually, IL-2 is so demanding that on the Rift-S it can't hit a stable 80fps. So I get 40 fps. On the Index I set it to 120Hz and was getting 60fps. So that's a huge framerate increase for IL-2 for me. But too bad I'm having this SDE issue.
07-25-2019 10:58 AM
RedRizla said:
How can you be getting 60fps at 120Hz on the Valve index and only getting 40fps on Rift S, which is a lower resolution headset running at 80Hz?
07-25-2019 11:01 AM
RedRizla said:
MowTin said:
Techy111 said:
Any noticeable graphic improvement in flight sims if you have any to hand mate ?
I tried IL-2. The FOV increase really benefits flight sims and racing sims. In terms of clarity it's not better than the Rift-S and I think the Rift-S colors are more vibrant.
Usually, IL-2 is so demanding that on the Rift-S it can't hit a stable 80fps. So I get 40 fps. On the Index I set it to 120Hz and was getting 60fps. So that's a huge framerate increase for IL-2 for me. But too bad I'm having this SDE issue.
How can you be getting 60fps at 120Hz on the Valve index and only getting 40fps on Rift S, which is a lower resolution headset running at 80Hz?
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2019 11:03 AM
MowTin said:
RedRizla said:
How can you be getting 60fps at 120Hz on the Valve index and only getting 40fps on Rift S, which is a lower resolution headset running at 80Hz?
If you're on the Rift-S and your app is too demanding to hit the 80 fps. ASW will sample every other frame...40 frames and guess on the in between 40 frames.
Since Index is running at 120Hz...it's trying to deliver 120 fps. If your app can't make it, it will sample 60 frames and guess the other 60.
Anyone feel free to correct me. But when my VR apps can't hit the 80 fps rate, it drops to 40 fps. In the CV1 the target was 90 fps and the drop was to 45fps. With the Index, if I target 120fps, I get dropped to 60 fps.
With IL-2 it really can only hit around 60 fps in my PC. The game is CPU limited. I need to upgrade to a i7 8700k or 9900k.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2019 11:10 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-25-2019 11:13 AM
RuneSR2 said:
Btw, always using 144 Hz and maybe more or less limiting fps to 2 x 72 in all demanding games may not sound bad, after all Quest is 72 hz. But normally 72 x 2 will cause some "ghosting" effect due to rendering each image twice, compared to the ultra-clear 144 hz. And 90 fps x 1 may therefore provide much better image quality than 72 x 2 - which may be something to consider.