Hi! Unity 2019.2, lightweight RP. I can't deal with jagged edges on Oculus Go. Global settings are ignored. As well as QualitySettings.antiAliasing. I've tried postprocessing AA for LWRP, but it doesn't work with gamma workflow. Any ideas? Deadline is coming.
Shouldn't you be asking this in the Oculus Developers Forum?
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers