07-23-2019 03:50 PM
Features and updates listed here apply to Quest, Go and Gear VR unless otherwise noted. All content highlighted below will begin roll-out during the week of July 22, 2019.
08-01-2019 09:32 AM
08-01-2019 03:17 PM
Spuzzum said:
jab said:
Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows updates, problematic PC hardware or bad user configurations, since they control every aspect of the platform.
The Quest is barely 2 months old though...bugs in the beginning are inevitable. At least the devs are trying to fix things as fast as possible.
08-01-2019 04:07 PM
jab said:
Spuzzum said:
jab said:
Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows updates, problematic PC hardware or bad user configurations, since they control every aspect of the platform.
The Quest is barely 2 months old though...bugs in the beginning are inevitable. At least the devs are trying to fix things as fast as possible.
Why? Have we become so jaded that we now think it is ok to sell a product before it is even finished? Granted the Quest problems haven't been as bad as with the Rift-S, but having problems with the main features like tracking etc. on a commercial product at release is not ok. It's like selling a car that sometimes steers left when you turn right.
08-02-2019 01:04 AM
jab said:
Spuzzum said:
jab said:
Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows updates, problematic PC hardware or bad user configurations, since they control every aspect of the platform.
The Quest is barely 2 months old though...bugs in the beginning are inevitable. At least the devs are trying to fix things as fast as possible.
Why? Have we become so jaded that we now think it is ok to sell a product before it is even finished? Granted the Quest problems haven't been as bad as with the Rift-S, but having problems with the main features like tracking etc. on a commercial product at release is not ok. It's like selling a car that sometimes steers left when you turn right.
08-02-2019 09:13 AM
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="21" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.android.vending.CHECK_LICENSE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<!-- Supported texture compression formats (cooked) -->
<supports-gl-texture android:name="GL_KHR_texture_compression_astc_ldr" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.usb.host" />
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1"/>
08-03-2019 08:27 PM
08-05-2019 09:55 AM
08-05-2019 02:33 PM
ezop73 said:
Oculus just pushed out another small update mines just updated to 333700.3780.0
No idea what's in the update, hopefully bugs fixed
08-06-2019 06:06 AM
08-07-2019 10:37 AM