A first simple test would be to set up a network/web camera that publishes its video on a webpage, which is common for most network cameras. Then you can use the Oculus Quest web browser to see the video. If you show the video in full-screen it will likely be quite sufficient. Then you can use the remote vehicle controller as in the video you posted.The second step (this can go on forever 😁 ) is to set up a VR 180 camera stream and show it in the browser. I'd say this should be almost exact what the posted video shows.Considering hardware, I think a cheap remotely controlled car and an old smartphone is a good start. Run a webcam app on the smartphone and attach it to the remote car. It's a start at least, then you can upgrade to a better/more expensive camera later.The next step would be to create a Quest specific app that can show the network camera VR video stream in a better way and implement remote control of the vehicle in the app to use the Quest controllers instead and perhaps use head movements to control the camera. But this is a lot of work for little gain in functionality.I have been thinking of something like this (that's why I had the above steps on my mind). But currently I'm trying to learn Unity (I made a red cube and got it running in the Quest yesterday *yay!*).
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