08-08-2019 02:02 PM
08-09-2019 02:01 PM
08-09-2019 02:10 PM
RedRizla said:
@DaftnDirect - Yes, it's like I said earlier, if you don't have a VR room inside out tracking is good. But if you have a VR room I think the 3 sensor setup is far better. When I tried inside out tracking it wasn't just controllers close to the headset that was a problem for me (now fixed), it was the fact the controllers don't track behind your back and sometime the controller close to you would block the controller further away from you. That's why I'm saying the 3 sensor setup is much better.
Yes and no, it depends how much each of those scenarios is likely to occur and in what games you're likely to play that cause them to occur. Even VR rooms have things in them that occlude unless completely empty and even empty rooms have areas that cause occlusion when bending into a corner for example... the cameras have cones of detection after all.
Anyway, enough said.
08-09-2019 02:13 PM
08-09-2019 02:24 PM
Shadowmask72 said:
As one of the few here who actually has both controllers and uses them daily (looking at them right now), I just think it's nice to be able to use either for different experiences. No need to talk down one over the other. Both function as expected in their relevant fields. I think possibly the biggest issue for me is old touch design versus new touch design especially with regards to the upward ring placement of the new design. I think I prefer the feel and comfort of the old touch controllers when pitting those two together, but I digress.
08-09-2019 03:09 PM
OK, just for the halibut I've been doing an occlusion test and I may have been maligning the current firmware/controller capabilities. Will post an unedited vid here when I've sorted out YouTube and my video software.
Edit: and if we're talking ring positions, I've got no preference, as long as it's where I last checked it was.
08-09-2019 03:12 PM
08-09-2019 03:15 PM
Shadowmask72 said:
No need to talk down one over the other.
08-09-2019 03:22 PM
Luciferous said:
If it’s losing your hands it’s not accurately tracking them, seems simple to me.
08-09-2019 04:12 PM
If it's occluded there's zero accuracy so if you want to call that less accurate then go ahead but I think it's more useful to describe occlusions in terms of reliability, not accuracy.
If you point a camera in the wrong place it's not accurate. If you point it at the right place but have your finger over the lens, it's occluded.
08-09-2019 04:26 PM
OK occlusion test for the Rift-S... I've tried to put my hands near and over the cameras... below the headset... in line in front and so on. This is the first and only test so I've not picked a good test or edited anything. Have a look and comment. I can retest with different hand positions if you really want but it took longer to get onto youtube than I thought... maybe another tomorrow if needed (it's getting late).