08-08-2019 02:02 PM
08-09-2019 05:23 PM
08-10-2019 01:08 AM
Just a post script to my video... I've added a comment in another thread regarding an issue when the controllers are kept pretty still and what appears to be then registered as not use, something akin to a sleep mode maybe.
I used to have this problem when moving very slowly and it seemed to be fixed with a previous update but the issue does still happen when controllers are held very stead for a short time.
This doesn't happen for me in any game but it's still there if I test for it. My guess is Oculus tweaked the settings but need another adjustment if anyone's still experiencing this. Perhaps add a slider so people can set there own sensitivity to registering no movement.
08-10-2019 01:35 AM
DaftnDirect said:
Just a post script to my video... I've added a comment in another thread regarding an issue when the controllers are kept pretty still and what appears to be then registered as not use, something akin to a sleep mode maybe.
I used to have this problem when moving very slowly and it seemed to be fixed with a previous update but the issue does still happen when controllers are held very stead for a short time.
This doesn't happen for me in any game but it's still there if I test for it. My guess is Oculus tweaked the settings but need another adjustment if anyone's still experiencing this. Perhaps add a slider so people can set there own sensitivity to registering no movement.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-10-2019 01:56 AM
DaftnDirect said:
Just a post script to my video... I've added a comment in another thread regarding an issue when the controllers are kept pretty still and what appears to be then registered as not use, something akin to a sleep mode maybe.
I used to have this problem when moving very slowly and it seemed to be fixed with a previous update but the issue does still happen when controllers are held very stead for a short time.
This doesn't happen for me in any game but it's still there if I test for it. My guess is Oculus tweaked the settings but need another adjustment if anyone's still experiencing this. Perhaps add a slider so people can set there own sensitivity to registering no movement.
08-10-2019 02:05 AM
Red, like I said in that thread and this it depends when and how often it happens as compared to how often and when issues arise with outside-on, you said you avoided areas where tracking was lost... I personally never experience the issue I've just described except when I've just tested for it outside of a game and with hands kept more still than I ever do in any game.
You have to be balanced when comparing the tracking solutions not just focusing on each problem that gets posted on the forum as if it's universal.
Plus the issue I've just described is neither occlusion nor accuracy related, it's settings relating to timing-out which needs addressing but is addressable.
08-10-2019 02:10 AM
08-10-2019 02:21 AM
08-10-2019 02:27 AM
RuneSR2 said:
What happens if you hold your hands behind your back for let's say 30 - 60 seconds (where the cameras can't see your hands at all)? - Is the tracking system able to maintain some sort of "last known position" - or does something else happen? Tracking in front of the headset does look good in your video - soon Oculus may only need to focus on fixing the sound.
I'm shortly going off to London so I'll post a vid on Monday of hands behind back if it helps.
But tbh it's difficult to demonstrate that kind of thing on a vid as when they're behind your back you don't see that tracking is lost (which it is). I don't have a game that I'm aware of that would demonstrate lost tracking very well with something you're holding behind your back as it would just not be seen.
I'd also prefer to stick with real-world gaming and experiences... I'll go through my library on Monday and see if there's something that picks up this kind of controller positioning. But I think it's pretty much the same as when I put my hand under my desk, completely out of site.... the position of the controller locks into the position it was last registered, the controller's internal movement sensors seem to position it correctly under the desk, then after a second or so it locks in that position but continues to register attitudinal movement, so even below the desk, out of sight, I can continue to rotate my hand in any direction.
Then when pulling the controller out it snaps back into position as soon as line of sight is recovered.
08-10-2019 02:30 AM
08-10-2019 02:34 AM
I'll have to come back to this on Monday Red... I'll see if I can dig out a webcam or something but like I say I'd prefer to stick to real gaming experiences.
I understand you guys want to see the tracking limits though even if it's not real-world... I suppose I would too if I wasn't using them!
Edit: I don't think I've ever posted a pic of myself, never mind webcam footage, well we'll see.