08-08-2019 02:02 PM
08-13-2019 01:59 AM
Wildt said:
Luciferous said:
Valves attitude so far is concerning though.
Their "it's by design" response was flippin' embarrasing imo. I don't remember owning a gamepad in the last 5 years that wasn't clickable in all directions.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-13-2019 02:39 AM
08-13-2019 04:39 AM
jab said:
No arguing that the knuckles have a problem with the thumbstick, and that it should be fixed.
But people are making it out to be a much bigger problem then it really is. If not being able to sprint in all direction in two games(?) is the biggest problem there is with the Index, I'll take that any day over all the current Rift-S problems.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-13-2019 04:44 AM
jab said:
No arguing that the knuckles have a problem with the thumbstick, and that it should be fixed.
But people are making it out to be a much bigger problem then it really is. If not being able to sprint in all direction in two games(?) is the biggest problem there is with the Index, I'll take that any day over all the current Rift-S problems.
If that's true then there's more than one problem. What people are reporting is that... you choose a direction first, and then clicking becomes a problem.
And this is where I see your bias come in. There are games where you need to push down on the Thumbstick while moving in order to do things like Sprint. Such as with SkyrimVR. And you know this, yet you intentionally say things like this to pretend that there is no real problem. This is just another example of where your analysis comes off intentionally dishonest.
08-13-2019 04:58 AM
08-13-2019 05:43 AM
Luciferous said:
I think we should avoid getting personal though. Calling people liars is not friendly or helpful for discussions.
08-13-2019 06:15 AM
RuneSR2 said:
Seems to primarily be when you press down the thumbstick and then choose a direction (usually only one direction may not register correctly). Usually you don't push down the thumbstick to move in games with full locomotion, but it seems Pavlov and Arizona Sunshine do (the latter in order to sprint). .
08-13-2019 07:00 AM
08-13-2019 07:20 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-13-2019 07:34 AM
Wildt said:
RuneSR2 said:
Seems to primarily be when you press down the thumbstick and then choose a direction (usually only one direction may not register correctly). Usually you don't push down the thumbstick to move in games with full locomotion, but it seems Pavlov and Arizona Sunshine do (the latter in order to sprint). .
Nah, it's the other way around - moving the stick fully to some direction and then pressing it. It's default in quite a lot of stick locomotion games. Just the other day I played Farpoint on PSVR with the aim controller, and I intuitively pressed the stick while walking, and lo and behold, it clicked and I started sprinting just as expected.Det er en ommer Valve!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"