Played through the game on the vive and it was a good game but on the index it really is a premium experience, it's so sharp and clear even with supersampling at 100%,the thumbsticks are great for aiming when controlling the armoured bettles, the audio is a treat for the ears and no sweaty headphones is a bonus for long play sessions and there's some new content that's been added recently with new areas to complete, it's such a good game but on the index it's amazing and I'm replaying the complete game again now just to experience it on the index, it feels like a better game for it, I'm loving it.
If he just posted his impressions then why did he mention the white flashes that have been fixed for a while now ?
"The production values are impeccable and it runs perfectly on the PS4 Pro/PSVR — if there was more meat to it, I’d call Wolfenstein: Cyberpilot one of the most enjoyable VR cockpit games around, but with such a paucity of content, it doesn’t justify even a budget pricetag."
Then again, I easily spent 1-2 hours trying to get graphics settings right - when I'm done with the game I'll probably have used something like 5 or 6 hours, lol.
Normally it's easy for the devs to get amazing PCVR performance out of PSVR games, like Moss, it's a great mystery why Bethesda couldn't give this game wings on the PC. Something is wrong - or very little time was used to make the PCVR version. Doom VFR is a shining diamond, no reason why Cyberpilot - at least regarding performance - should be different. 2c.
Not many change from Rift-S to Index - but this dude did and just posted his impressions:"The rift s tracking even after the update is ok at best but lacks precision when aiming down a scope. I feel that you have to baby the tracking and worry about your movement when aiming to compensate ( this is after the update that improved tracking ). The index and Vive are great with the tracking. I was blown away with indexes resolution... everything feels clean and crisp. I just got my index less then a week ago and not a single issue with the controllers, it clicks just fine in any direction. Anyone worried about the issue I would just take the plunge and give it a full check and decide for yourself in the two week return policy. Edit# I can tell a huge difference between 80 and 120 fps..everything is much smoother and Onwards movement does not make my wife sick anymore...The main issue I had with the rift S is the random whiteout frame about one time an hour. Running a 1080Ti"https://www.reddit.com/r/ValveIndex/comments/cl7i76/went_from_vive_to_the_rift_s_and_now_the_index_i/
Hey Ethan Carter works if you have the Steam Version. I guess you don't need revive for that. Pretty awesome when you up the SS and turn off the AA.Racket Fury works a treat though and a really great example of 144hz gaming. Not sure why you have it listed as not working.
As someone that had a Vive and an Odyssey+, I was completely unimpressed by the Valve Index aside from build quality and out of the box presentation. I am not a fanboy for any brand and frankly I’m willing to jump ship for whatever is the best available hmd. I considered returning many times during the initial 2 weeks I had it, but after almost a whole month of having it, I wouldn’t trade this in for any currently available headset. I believe that even at its high price point and a few issues this headsets still a good value.
The overall experience trumps other headsets, but it’s definitely not something that reveals itself within the first few days.
So what changed my mind overall this time? I think SteamVR has gotten a bit more stable for the Valve Index over the past few weeks for one. This means I haven’t had a single crash or usb issue in over a week now. Secondly, certain games might paint the Index in a poor light, whereas other games will make it absolutely sing. Those games that don’t perform well, I’ve realized can likely be modded or fixed by the devs to make them a better experience.
So since I said I’d give a review... here we go.
Audio. I want a pair of these head speakers for non VR use and I own tons of headphones including Sennheiser 650s, Sony 1000 MX3s, Allen & Heath XD53s, V-Moda M100s and others.
Excellent overall edge to edge clarity. There is very little blur and distortion as you look around with your eyes. There is also no pupil swim distortion as you look around with your eyes.
Decent Field of View. I typically have the eye relief turned 2-3 clicks out from touching my forehead. This FOV feels like the absolute minimum for not feeling claustrophobic. I can’t use anything less now.
Adjustable Refresh Rate. If I’m playing Moss I’m dropping that Refresh Rate to 80hz for maximizing super sampling. If I’m playing SPT or Beat Saber, I’m setting the refresh rate to 144hz. For a good balance I usually run games at 120hz and supersampling set to 1.0, but I can’t wait to be able to consistently play at 144hz and 1.5SS when the next line of GPUs come out from AMD and Nvidia.
Resolution. The amount of detail at high SS values you can see is incredible. I played Form yesterday at 80hz and there is a small piece of paper lying on the desk with tiny equations scribbled all over it, and I was surprised at how easy it was to read.
Having open hands as a resting state. I originally struggled with the controllers and comfort. The main issue was wearing them too tight. Now I keep them loose as sock you slip on your foot, and I just slip my controllers on and off and they naturally rest with my thumb in the center of the trackpad. Making sure the strap rests right behind your last set of knuckles is clutch.
HMD Comfort. I have long curly hair and all other hmds pull out my hair (halo and non halo designs). I put in the extra head pad on the Index and I have played for hours and no issues. Most guys will never notice this as an issue, but believe me when I say women will notice the amount an hmd pulls on their hair.
Magnetic removable face gasket. This is seriously the dark horse of this review. I soak this constantly with sweat. I easily remove it and wash it with water and the end of the night and set it out to dry, and it’s good to go for the next day. Also, makes it super easy to clean the lenses before each session. I cannot wait for my extra gaskets to arrive fro Valve, and will immediately buy leather ones from VRCover as soon as they release for guests to use and clean with wipes.
Tracking. It just works.
Mic. It’s studio quality.
There are a few trade offs moving to this headset.
Glare in select games (Hellblade has awful glare, but games like The Lab, Compound, Vertigo 2, and Moss have no glare). This seems like it could be fixed with in game contrast and brightness settings, which are pretty standard in flat games.
Thumbsticks that don’t click when tilted (only an issue in a couple games so far and it can be fixed, so I expect Valve to issue an optional repair program when they figure out a long term fix).
Poor controller implementation in certain games (using Revive to play Steam games and mimic Touch controllers often resolves this issue according to u/shmity18 of Rendered Reality). Honestly this hasn’t been a huge issue for me yet. Also, this seems like something Valve and the devs can easily fix. If there’s a game that seems not to work well, hop on their Discussion page on Steam and complain!
No wireless adapter. I hate the cable. Even when I’m playing sitting games I can’t help think how much nicer it would be without the cord. Valve, I know you are working on this, but please make this happen soon!
Button/Trackpad/Thumbstick layout. I wish I could have helped develop this controller. I think they did a really good job overall, but just a few minor changes to positioning the trackpad and buttons would make it absolutely killer. I’ll go into this another time. I want to 3D print some models instead of trying to explain my thoughts.
At the end of the day, I think people have a tendency to want to make instant assessments of VR systems. The fact is you usually need a couple weeks with them to make up your mind if they are right for you. This is why the tech reviewers like u/samred81 of Ars, u/notdagreatbrain of Tested, and u/RoadtoVR_Ben actually got their reviews right. They spent a month with these systems.
Certain games are going to be incredible in this HMD, while others have not been designed with it in in mind. I highly recommend trying out The Lab, Moss, Vertigo 2, and Compound VR. Also give Space Pirate Trainer at 144 he a try. Moss should be played at 80hz. Other games are good at 120hz. If you have a 980ti/1070 or worse, consider upgrading to the 5700XT or 2070 Super or better. It will make a big difference with this hmd.
I still can sell this headset tomorrow on Facebook or eBay tomorrow and have no problem getting rid of it. But, this is not in the cards for me. I love this headset now that I have figured out how to get the most out of it and will be using it for the next couple years until we see another big advancement in vr hmds.
Bear in mind all is just my opinion, that may help you with your decission wether to buy an Index or not
0) Setup was easy
FOV is a huge upgrade, just a slight black border right and left, I can finally enjoy VR like I wanted it from the beginning
I don´t have any artifacts on the displays, they look perfect to me (no lines or so)
Black levels are fantastic, in fact much better than on my CV1 (no black smear). I couldn´t see anything in Affected The Manor because it was so damn black everywhere
Headset has a huge sweet spot
120hz is nice and you notice it
Display is much sharper, you can finally read text without getting a headache and you will notice details you haven´t seen before
The sound is quite good, but I expected more
The Controllers will take time to get used to, you have to really open your hand and close to grab something
Base stations make an anoying loud sound, both of them. I have to unplug them while not in use.
Steam is still a mess. Hangs up, after a restart it doesn´t see the Index as a speaker and I have to unplug the power of the Index and plug it back in so Windows/Steam finds it again.
You can play lots of games via Revive, it´s pretty easy to use, but expect bad performance. (Could be that I was playing in 120hz with my 1080, will have to try again with 90hz.
God rays are back, at least at the edges you will see them alot, but game design gets around that
Tracking is awesome and much better than my CV1 setup with 3 sensors (and I freed 3 USB slots aswell)
Conclusion: I will keep my Index and sell the CV1, mainly because of the bigger FOV, the crisp display and the the controllers. But keep in mind this is not a product for beginners, the Oculus hardware + software is much easier to use and a Rift S or Quest may be the better product for you.
My email came last week, I just cannot take the leap because of godrays noticeable or not. I'd notice them. I will hold out for upcoming (reverb) headsets.
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