08-08-2019 02:02 PM
08-13-2019 11:39 AM
Wildt said:
SkScotchegg said:
EDIT 2: After reading their comments on that REDDIT post I have a question - Does the sticks not work at all to run? Or does it work sometimes?
I saw an article or post somewhere mentioning Valve's plan to fix it in firmware/software by simply "faking" the click function. By that I mean making 100% joystick direction trigger the sprint function. So you'd go from 90% walking speed straight to sprint by tilting that small joystick a couple of extra degrees.
08-13-2019 11:51 AM
Valve has updated the default Index controller input bindings such
that when a thumbstick is fully deflected in any direction, it is
considered to be fully clicked. This is only applied for apps which have
not set their own input bindings, which means mostly games which have
not yet been updated to support Index.
Users can manually enable this new setting for any app using the
SteamVR input system’s Controller Settings panel. The exact deflection
to activate the emulated clicking is fully configurable.
08-13-2019 12:00 PM
Zenbane said:
Wildt said:
SkScotchegg said:
EDIT 2: After reading their comments on that REDDIT post I have a question - Does the sticks not work at all to run? Or does it work sometimes?
I saw an article or post somewhere mentioning Valve's plan to fix it in firmware/software by simply "faking" the click function. By that I mean making 100% joystick direction trigger the sprint function. So you'd go from 90% walking speed straight to sprint by tilting that small joystick a couple of extra degrees.Thoughts on that?In my opinion, they are forcing everyone to re-learn the way this has functioned ever since Steam supported Gamepads. Not the smartest move. It also makes competitive play less effective. Playing a balancing act with a Thumbstick is less effective than the binary on/off switch that comes from clicking. Finding a "sweet spot" for walking/running/sprinting - especially during frantic situations - is a bit futile. Kind of like running around putting your sniper rifle on Zoom while everyone is in close quarters with their pistols.
08-13-2019 12:19 PM
Zenbane said:
RuneSR2 said:
Tyriel already made that video for you:I am asking for you to do it, so that we can see if in fact your Knuckles perform them correctly. Both thumbsticks in all directions. I can understand if you don't want to make the video, since it could potentially showcase the flaw.
😉
08-13-2019 12:29 PM
Luciferous said:
Zenbane said:
RuneSR2 said:
Tyriel already made that video for you:I am asking for you to do it, so that we can see if in fact your Knuckles perform them correctly. Both thumbsticks in all directions. I can understand if you don't want to make the video, since it could potentially showcase the flaw.
No need to repeat I think you made my point well enough.
08-13-2019 12:50 PM
SkScotchegg said:Do you know what's crazy about all this, is that the knuckles were suppose to be these amazing revolutionary VR controllers and everyone was raving and hyping them up for ages and now they're finally here and they just seem like a major disappointment.
The Valve Index HMD sounds amazing to me, I really want it, but the controllers just don't sound good compared to Touch. And now we're all used to Touch it's hard to imagine forcing myself to try learn anything else.
08-13-2019 01:26 PM
08-14-2019 12:32 AM
Wildt said:
Imo it's it's a pityful knee jerk attempt at minimizing the size of the refund/RMA wave.I found the article I remembered: https://uploadvr.com/valve-index-thumbstick-workaround/So it seems I forgot that it's user configurable how much you have to move the stick to trigger the fake click.The Workaround
Valve has updated the default Index controller input bindings such
that when a thumbstick is fully deflected in any direction, it is
considered to be fully clicked. This is only applied for apps which have
not set their own input bindings, which means mostly games which have
not yet been updated to support Index.Users can manually enable this new setting for any app using the
SteamVR input system’s Controller Settings panel. The exact deflection
to activate the emulated clicking is fully configurable.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-14-2019 12:46 AM
RuneSR2 said:Even though the only game I currently play where I need to press down the thumbstick is Arizona Sunshine - that game is close to the most popular VR game and of course everything must work.
So you'll spend days and weeks arguing that your Knuckles work, but won't take a few minutes to prove it? What a bad excuse. I will assume then that your Knuckles are flawed and you are too invested in them emotionally to make a video to prove otherwise. So yeah, keep spending days arguing otherwise instead of taking a few moments to make a video to prove that your Knuckles actually work.
08-14-2019 12:52 AM