07-16-2019 03:05 PM
08-11-2019 10:58 PM
08-12-2019 02:08 AM
rednekcowboy77 said:
what a bunch of BS to even have to do this!! obviously there are issues with the software to have to go to these extremes!!
08-14-2019 09:22 PM
RattyUK said:
rednekcowboy77 said:
what a bunch of BS to even have to do this!! obviously there are issues with the software to have to go to these extremes!!Obviously no other IT platform has issues either on release of software... Microsoft never released bad software, did they... /SEarly adoption of technology often has issues, early 'consumer' software releases frequently are seriously bugged it is all part of the game 🙂
08-15-2019 01:54 AM
08-15-2019 03:17 AM
rednekcowboy77 said:
RattyUK said:
rednekcowboy77 said:
what a bunch of BS to even have to do this!! obviously there are issues with the software to have to go to these extremes!!Obviously no other IT platform has issues either on release of software... Microsoft never released bad software, did they... /SEarly adoption of technology often has issues, early 'consumer' software releases frequently are seriously bugged it is all part of the game 🙂
LOL, when you pay full market price for a finished product you expect a finished product. I have yet to see Oculus provide one. Who is being an Early Adaptor? Pleas tell me? Did Oculus release the Rift-S as a Beta or Alpha trial that I missed somewhere??? Was the original Rift--up until the Rift-S ever labeled as a beta or alpha product (because it should have been!! the software behind the hardware is complete shit!!).
I eventually solved the issue all on my own, thank you very much! You need to uninstall the superhub usb 3.0 device from the original Rift install in device manager completely (and delete the driver files), uninstall the oculus software (and manually remove any appdata and programdata files), reboot and do a fresh install). Once you do that, everything will work fine.
All of this crap would be avoided if 2 things happen:
1. Oculus/Facebook actually spend the money to clean up their shit coding (yes, everything from the very beginning until now is still running the hardware)
2. They drop this completely absurd requirement that oculus home be running in order for their headset to be functional.
I will 100% say that tracking on the Rift-S blows the OG Rift and Vive out of the water, it is amazing. However, spending 2 days to solve an issue due to sub-par coding and an incompetent uninstaller for a premium CONSUMER READY product is completely INEXCUSABLE!!!
08-15-2019 04:44 AM
Digikid1 said:
rednekcowboy77 said:
RattyUK said:
rednekcowboy77 said:
what a bunch of BS to even have to do this!! obviously there are issues with the software to have to go to these extremes!!Obviously no other IT platform has issues either on release of software... Microsoft never released bad software, did they... /SEarly adoption of technology often has issues, early 'consumer' software releases frequently are seriously bugged it is all part of the game 🙂
LOL, when you pay full market price for a finished product you expect a finished product. I have yet to see Oculus provide one. Who is being an Early Adaptor? Pleas tell me? Did Oculus release the Rift-S as a Beta or Alpha trial that I missed somewhere??? Was the original Rift--up until the Rift-S ever labeled as a beta or alpha product (because it should have been!! the software behind the hardware is complete shit!!).
I eventually solved the issue all on my own, thank you very much! You need to uninstall the superhub usb 3.0 device from the original Rift install in device manager completely (and delete the driver files), uninstall the oculus software (and manually remove any appdata and programdata files), reboot and do a fresh install). Once you do that, everything will work fine.
All of this crap would be avoided if 2 things happen:
1. Oculus/Facebook actually spend the money to clean up their shit coding (yes, everything from the very beginning until now is still running the hardware)
2. They drop this completely absurd requirement that oculus home be running in order for their headset to be functional.
I will 100% say that tracking on the Rift-S blows the OG Rift and Vive out of the water, it is amazing. However, spending 2 days to solve an issue due to sub-par coding and an incompetent uninstaller for a premium CONSUMER READY product is completely INEXCUSABLE!!!
Actually Ratty is 100% correct. If you expect something to be absolutely perfect when it comes out....well that’s just dumb. This is also WHY YOU WAIT WHEN SOMETHING NEW COMES OUT.That’s called “COMMON SENSE “ but that is not known nowadays.
08-15-2019 05:07 PM
08-22-2019 01:56 PM
Digikid1 said:
Yes I did read it. I suggest that you RE-READ it and actually THINK about it this time. May I suggest reading the CAP LOCKED TEXT until that sinks in....Yes it is unfortunate that it is this way these days but that is just how it is. Adapt and next time don't be so quick to jump onto a new device. WAIT WAIT WAIT.
08-22-2019 02:40 PM
08-24-2019 06:37 PM