08-20-2019 09:41 AM
08-20-2019 10:03 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-20-2019 01:21 PM
08-20-2019 01:37 PM
ohgrant said:
I've never seen a huge notable difference in graphics driver updates. With that said I think the big danger for us 3D vision users in the future, is that Oculus will require a higher driver than 3D vision supports.
Fortunately for now the 3D vision community has come up with a fix to keep 3D vision and still update your graphics driver. If you install the 3D fix manager, you will get the option to upgrade your driver. http://fixmanager.rentus.de/
08-20-2019 02:04 PM
08-20-2019 05:15 PM
08-20-2019 11:04 PM
Digikid1 said:
No it doesn't work that way at all. Drivers just control how the card is OPTIMIZED. ONLY FOR CERTAIN GAMES will this increase FPS but only a little amount.@RuneSR2 your friend is hilarious. I wish it worked that way. LMAO!!!!!!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-21-2019 01:46 AM
08-21-2019 09:13 AM
Rosgillies said:
IMHO, drivers sometimes give a small fps benefit but mainly stability improvements are the most important, and that is what I`ve experienced most of all over the years. Currently on 436.02 WHQL.
08-21-2019 12:59 PM