06-06-2019 12:46 PM
08-22-2019 11:11 PM
08-23-2019 01:26 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-23-2019 02:00 AM
08-23-2019 10:18 AM
08-23-2019 10:32 AM
SkScotchegg said:
Yeah those screenshots look very promising for Reverb and Index, both look great but Reverb definitely looks better.
This technology is progressing so nicely. I love it.
Imagine how good the next HMD's will be in the future from all manufacturers?
Imagine Index version 2, Rift CV2 and HP Reverb version 2, just imagine!! 2-3 years from now we could have some well sexy headsets! lol 😄
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-23-2019 10:39 AM
08-23-2019 10:52 AM
RedRizla said:
@RuneSR2 - The problem with adding a load of Super Sampling is that it's a resource hog. Having a higher resolution would be less of a resource hog then 200% ss, so you might just as well have a better resolution headset. I saw that someone was playing No Mans Sky using a HP Reverb and they were getting good fps.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-23-2019 11:12 AM
RuneSR2 said:
RedRizla said:
@RuneSR2 - The problem with adding a load of Super Sampling is that it's a resource hog. Having a higher resolution would be less of a resource hog then 200% ss, so you might just as well have a better resolution headset. I saw that someone was playing No Mans Sky using a HP Reverb and they were getting good fps.
It's indeed a ressource hog - I'm at Index ss 100% using NMS, maybe I can go higher, but Shadowmask72 seems to max out at ss 150% using a 2080 Ti, and the jaggies not ss are my main problem in NMS. I don't like the WMR controllers, and I love the giant fov on the Index - I can't go back to the scuba gear, so I don't consider Reverb a true contender to Index. I also like the awesome super-crisp 3D-like sound on the Index - and tracking is the most perfect I've ever tried.
If you're happy with the CV1 fov and don't need the WMR controllers, I think Reverb may be an awesome choice. Also 120 Hz is so much better than 90 Hz, but I need a faster gpu for 120 Hz - I consider the option of 120+ Hz important, it's another level of presence.
08-23-2019 11:17 AM
RedRizla said:
RuneSR2 said:
RedRizla said:
@RuneSR2 - The problem with adding a load of Super Sampling is that it's a resource hog. Having a higher resolution would be less of a resource hog then 200% ss, so you might just as well have a better resolution headset. I saw that someone was playing No Mans Sky using a HP Reverb and they were getting good fps.
It's indeed a ressource hog - I'm at Index ss 100% using NMS, maybe I can go higher, but Shadowmask72 seems to max out at ss 150% using a 2080 Ti, and the jaggies not ss are my main problem in NMS. I don't like the WMR controllers, and I love the giant fov on the Index - I can't go back to the scuba gear, so I don't consider Reverb a true contender to Index. I also like the awesome super-crisp 3D-like sound on the Index - and tracking is the most perfect I've ever tried.
If you're happy with the CV1 fov and don't need the WMR controllers, I think Reverb may be an awesome choice. Also 120 Hz is so much better than 90 Hz, but I need a faster gpu for 120 Hz - I consider the option of 120+ Hz important, it's another level of presence.
I don't mind Fov size the main things I don't like are glare, godrays and screen door. Once I pay off the HP Reverb, I plan on trying to hook up the HP Reverb to some light houses, but only if a better headset hasn't come out by then. Need the fricken HP Reverb to come out before all that though 😄
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-23-2019 11:18 AM
You won't know the lights are on in the HP Reverb because the nose thing totally blocks the outside light out. Anyways, if I do get it then it can easily go back if it's crap.
RuneSR2 said:
RedRizla said:
RuneSR2 said:
RedRizla said:
@RuneSR2 - The problem with adding a load of Super Sampling is that it's a resource hog. Having a higher resolution would be less of a resource hog then 200% ss, so you might just as well have a better resolution headset. I saw that someone was playing No Mans Sky using a HP Reverb and they were getting good fps.
It's indeed a ressource hog - I'm at Index ss 100% using NMS, maybe I can go higher, but Shadowmask72 seems to max out at ss 150% using a 2080 Ti, and the jaggies not ss are my main problem in NMS. I don't like the WMR controllers, and I love the giant fov on the Index - I can't go back to the scuba gear, so I don't consider Reverb a true contender to Index. I also like the awesome super-crisp 3D-like sound on the Index - and tracking is the most perfect I've ever tried.
If you're happy with the CV1 fov and don't need the WMR controllers, I think Reverb may be an awesome choice. Also 120 Hz is so much better than 90 Hz, but I need a faster gpu for 120 Hz - I consider the option of 120+ Hz important, it's another level of presence.
I don't mind Fov size the main things I don't like are glare, godrays and screen door. Once I pay off the HP Reverb, I plan on trying to hook up the HP Reverb to some light houses, but only if a better headset hasn't come out by then. Need the fricken HP Reverb to come out before all that though 😄
I also like to play in the dark, lol - having lights on for the tracking never was something I liked. Index does have some glare, but I don't notice it - my biggest problem is the lack of deep blacks, but neither Reverb nor Rift-S can fix that.