08-02-2019 06:04 AM
08-25-2019 08:23 AM
RattyUK said:
RedRizla said:
@RattyUK - Obviously you who has played the game can see a difference, but having not played the game myself, I can't tell the difference unless both shots are taken in the same light and place.
Ok, although night and day - this demonstrates quite well - both are taken from my base (as above) except I've just taken the bit that is important 🙂Frigates with hoops...In Beyond the details of the ships 'pop-in' just before arriving at the frigate!
08-25-2019 11:22 AM
08-25-2019 01:23 PM
RedRizla said:
RattyUK said:
RedRizla said:
@RattyUK - Obviously you who has played the game can see a difference, but having not played the game myself, I can't tell the difference unless both shots are taken in the same light and place.
Ok, although night and day - this demonstrates quite well - both are taken from my base (as above) except I've just taken the bit that is important 🙂Frigates with hoops...In Beyond the details of the ships 'pop-in' just before arriving at the frigate!
If they had to dumb it down that much for the Rift S, I'd hate to see an Oculus Quest version. I'm guessing those ships would disappear altogether if this was Oculus Quest.Here's the bit I don't get. I've seen much better games that have better graphics the No Mans Sky in VR, so why have they had to dumb it down like this?Just want to say I thought you meant the large freighter at first that's why I didn't notice.
08-25-2019 02:29 PM
08-27-2019 03:29 PM
08-27-2019 08:58 PM
08-28-2019 01:10 AM
08-28-2019 04:29 AM
08-28-2019 08:38 AM
08-28-2019 10:15 AM
nalex66 said:
I've just gotten to the story part where you come across an abandoned, damaged starship (still pretty early on). I'm hoping I can fix it up and start using it, but I'm not sure about getting or refining some of the needed materials. I've build a second small base there so I can find my way back. My game was a bit crashy tonight--it froze twice while I was getting my base put together, so I had to redo a bunch of pain-in-the-ass resource collection and building.Does anyone know how to reduce the beam size of the terrain manipulator for mining deposits? If I go into the Mode menu on the back of the right hand, I can change the beam size for creating terrain (with the grip buttons), but I can't get it to take for removing terrain. I've read that you get much more resources from a deposit with the smallest beam size, so it would be nice to figure out how to do that.Edit: I read on Reddit that if you open the left hand menu (Quick Menu), then the grip buttons work to resize the terrain manipulator beam for subtractive mode. Will test tonight.