New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Rift S and Rift 1.41 PTC Release Notes

OculusSupportOculusSupport Posts: 348 Oculus Staff
edited October 16 in Oculus Rift S and Rift
Home
  • We’ve added an Announcements window that shows when you first open your Home. Here you can find info about new items, reward packs, friend’s homes, and more.
  • When you receive a new item for your home, the blue notification indicator will show until you pull the item out of your inventory.
Payments Desktop App
  • We’ve made enhancements to the Oculus desktop app to reduce load time.
  • We’ve made updates to improve the performance of your library in the Oculus desktop app.

---

As always, if you encounter any issues with this software release, please be sure to report them using the Help Center > Provide Feedback option within the Oculus desktop software. If you have any feature requests or suggestions to make the Oculus software even better, please head over to our UserVoice page to share your feedback. Thanks for your continued help!

Edit 8/27: Updated library bullet point to better reflect what was included in this update.
«134

Comments

  • ShowbizDonkeyShowbizDonkey Posts: 152 Oculus Staff
    Heads up: we hit slight snag getting the new PTC out today. Should be available some time tomorrow. Sorry for the delay!
  • TomCgcmfcTomCgcmfc Posts: 1,455
    Project 2501
    So, when is the Rift S Grip/Trigger lag going to be fixed?  I helped a mate setup his nice new Rift S today (which I had recommended to him since most bugs seemed to have been fixed) and I still noticed the lag on the right touch controller.  Fortunately he is a Sim guy (mainly X-Plane 11) so it might not be a big deal for him right now.  Still, kinda disappointing to still see this has not been fixed yet.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

  • NetheriNetheri Posts: 250
    Nexus 6
    Will the panel pullouts also be fixed so that they won't show exclamation marks only? When i asked about this issue from support, their best solution was to contact the companies who's application windows i was trying to get pulled out and pinned. Even when i told them that the pull out and pinning worked just fine in 1.39.  :D 
    [email protected], ASUS Rog Strix 2080 Super OC , Corsair 32gb 3000MHz DDR4, ROG Strix Z370 H Gaming, 2 x Inateck 4 port USB 3.0 cards.
    Natively Homeless (2.0) Dash, it's a working victory!
  • AquiferAquifer Posts: 1
    NerveGear
    TomCgcmfc said:
    So, when is the Rift S Grip/Trigger lag going to be fixed?  I helped a mate setup his nice new Rift S today (which I had recommended to him since most bugs seemed to have been fixed) and I still noticed the lag on the right touch controller.  Fortunately he is a Sim guy (mainly X-Plane 11) so it might not be a big deal for him right now.  Still, kinda disappointing to still see this has not been fixed yet.
    Ive been waiting and waiting and waiting. I bother the Oculus Support almost all the time about the grip lag continuously telling them "hey guys this stuff sucks and its ruining my gameplay". Hopefully they do fix it soon because its a huge issue. 
    Telling new VR players they must restart Oculus multiple times before playing is a bummer. Its inconvenient and hey Oculus. You will lose customers over this software issue if you dont fix it soon. Its a fact. not fiction. Quit spying on people and focus on stuff that matters. Thanks.
  • ShowbizDonkeyShowbizDonkey Posts: 152 Oculus Staff
    Update: I'm told that the 1.41 PTC has now been pushed out and should be available. Thanks again for your patience!
  • eromagosaeromagosa Posts: 4
    NerveGear
    Thanks, updating
  • ShocksVRShocksVR Posts: 463
    Trinity
    edited August 27
    New Headset Firmware released with 1.41 - just installed; will test soon (in NMS)
    i7-7700k, GTX 1080Ti (11G) || MSI B150m (1 USB controller) + Inateck 4-port USB to PCIe (2nd USB controller)
    Oculus Rift S
    Oculus GO
    Oculus RIFT - 3 sensor Room-scale
  • Bumble_BBumble_B Posts: 4
    NerveGear
    how long does this update take, I've been sitting here for the last +20mins  with it saying "update fireware, please keep your headset plugged in"
  • john.zigmontjohn.zigmont Posts: 116
    Art3mis
    Total update with firmware took around 20 minutes.
  • Dassa73Dassa73 Posts: 6
    NerveGear
    Updated today. I see no change on the grip or trigger release delay, unfortunately.
  • Unfaithful559Unfaithful559 Posts: 1
    NerveGear
    Yeah i still have Grip Lag. Please focus on fixing the bugs that make your headset damn near unusable instead of adding new gimic features.
  • dburnedburne Posts: 2,770 Valuable Player
    Just a small issue on the new store ( began in 1.40).
    When watching previews of games in the store, the Oculus Home ambient sound/music continues to play.
    It is like the game preview is playing more on left side of my head, and Home sound is playing on right side of my head.
    Kind of takes away from the game preview.
    Previously in the old store no Home ambient sound played while watching a game preview.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • GwanchGwanch Posts: 1
    NerveGear
    Since this latest Update, i have a problem with the Controller-Buttons and the joysticks. They are not working proberly anymore. I have to push them twice or 3 times before my game (Elite Dangerous) recognizes the input. Same with the Joysticks.  :/
  • adam.poole.313adam.poole.313 Posts: 27
    Brain Burst
    Ok this latest release is broken. The grip is very inconsistent making it impossible to play.
  • basementjackbasementjack Posts: 5
    NerveGear
    over on reddit, people are also warning to avoid this release due to controller issues.
  • basementjackbasementjack Posts: 5
    NerveGear
    edited August 27
    dburne said:
    Just a small issue on the new store ( began in 1.40).
    When watching previews of games in the store, the Oculus Home ambient sound/music continues to play.
    It is like the game preview is playing more on left side of my head, and Home sound is playing on right side of my head.
    Kind of takes away from the game preview.
    Previously in the old store no Home ambient sound played while watching a game preview.
    I've had the same issue - audio from those videos you play in the store is all messed up spatially speaking.
    (note this is in 1.40, have not tried 1.41 due to reported controller issues)
  • Amun-Ra52Amun-Ra52 Posts: 1
    NerveGear
    The controllers are definitely delayed for me. The joysticks are off and not responsive in this patch. I have to move the joystick multiple times for it to finally move in the game.
  • adam.poole.313adam.poole.313 Posts: 27
    Brain Burst
    Wow this update may have done permanent damage. Now I keep getting a black screen and have to unplug and replug the displayport. Downgraded to prior version and still have the problem. I'm guessing it was the firmware update. I'm definitely opting out of the beta testing option after this. I strongly suggest not installing this update!
  • Meter_SticksMeter_Sticks Posts: 3
    NerveGear
    I need a fix where the controllers and headset for the rift s lose tracking except for rotating. I have tried everything.
  • JediNizarJediNizar Posts: 23
    Brain Burst
    edited August 27
    I still can't use my controller (most of the times) in the Desktop App,
    The cursor is responding and I can maximize/minimize the windows or select a file, but when I try to open it by clicking/double clicking on it nothing happen.
    Also, accessing the embedded video player controls in a browser is not working most of the time
  • LameDuckWarriorLameDuckWarrior Posts: 31
    Brain Burst
    Played a full session of Elite last night with xbox controller with no issues. My entire session of no mans sky with touch was for nothing as it froze about hour and a half in but.....such is no mans sky right now.
  • HailHogeHailHoge Posts: 22
    Brain Burst
    edited August 28
    Thank you for the update.
    This time, the problem that displayport did not work was not solved.
    I sent a log. Please use it.

    the product code of GPU is not included in the log.
    palit gtx1080ti Product code:NEB108T019LC-1021F
  • EtienneArchambaultEtienneArchambault Posts: 6
    NerveGear
    edited August 28
    So after updating to 1.41, our project in 2018.3.6 suddenly stopped recognising the SDK (both PC and Android). Happens on all workstations using this version of Unity (works with 2019.2 on other projects, but this a released project - we're not changing version)

    I really hope re-importing the Unity integration will fix. Complete blocker otherwise...

    UPDATE: Nope. Does not fix it. Trying the brand new 1.40 Unity integration... (released today)
    UPDATE: Nope. 1.40 does not fix it. Last attempt is going for 2018.4 (LTS version and recommended by Oculus...)
    UPDATE: Not working either.

    Out of options now since updating to 2019.2 is out of scope... 

    Anyone else having problem with 2018.xx and the 1.41 update?

    I am completely blocked for updating this project now.
  • kojackkojack Posts: 5,607 Volunteer Moderator

    UPDATE: Nope. Does not fix it. Trying the brand new 1.40 Unity integration... (released today)

    Where are you finding 1.40 unity integration? The oculus developer download site and the developer forum both say 1.39 is still the latest available.


  • OculusSupportOculusSupport Posts: 348 Oculus Staff
    Gwanch said:
    Since this latest Update, i have a problem with the Controller-Buttons and the joysticks. They are not working proberly anymore. I have to push them twice or 3 times before my game (Elite Dangerous) recognizes the input. Same with the Joysticks.  :/
    Hey there!  Can you please contact our support team to help you with the issue you are experiencing? Thanks!
  • EtienneArchambaultEtienneArchambault Posts: 6
    NerveGear
    Where are you finding 1.40 unity integration? The oculus developer download site and the developer forum both say 1.39 is still the latest available.

    You have to go on the asset store - that's where they keep the latest. Make sure you clear the old version in your "AppData\Roaming\Unity\Asset Store-5.x\Oculus\ScriptingIntegration\Oculus Integration.unitypackage" otherwise you'll keep reimporting 1.39.

    Using 1.40 does not make 2018.xx work for me :\
  • ShiroiSakuraVRShiroiSakuraVR Posts: 17
    NerveGear
    This Update is a completly downgrade for me.

    - Controllers works totally strange now. If i try to walk in games it feels like i walk on iceground and "slide" forward even if iam not pushing the sticks anymore 
    - my left arm in games moove sometimes with if iam just mooving my right controller. Means my left hand stucks in my right hand and is mooving with it. In EVERY game, VRChat, Beat Saber, No Mans Sky.
    - Microphone still goes off randomly (support ticket open since weeks and even they dont find a solution but say at the same time that it would be no hardware issue)

    So yeah....with every update i go more and more to think about to talk with amazon if i can send it back, get my money back and buy a Vive or Index directly. If even the support cant help and say from the beginning this is no hardware issue even if feeled 100 Million people report the same problem with the mic feels like a excuse to not give any kind of support. 
  • ShowbizDonkeyShowbizDonkey Posts: 152 Oculus Staff
    Emphasizing again: Please make sure you're using the Help Center > Provide Feedback option within the Oculus desktop software for any issues you're hitting with this new software release. That is truly the best way to get the latest information in front of our engineers eyes so that they can squash any new bugs. Thanks!
  • magalucomagaluco Posts: 1
    NerveGear
    Hi

    The 1.41 update came with a bug on the right controller, there is a delay/miss on the trigger button, very 'visible' in Robo Recall when trying to shoot quick.i opted out of the beta program, oculus reverted to  version 1.40 and everything is working ok now.hope it is fixed in the next update
  • dburnedburne Posts: 2,770 Valuable Player
    I must be pretty lucky as I am not having some of those issues being reported, at least not yet.
    So far only one I am having is the occasional mic dropout which I was having before, and have already sent feedback
    on that to Oculus.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Sign In or Register to comment.