09-02-2019 10:32 AM
09-03-2019 02:42 AM
09-03-2019 05:06 AM
09-03-2019 09:19 AM
bigmike20vt said:
KB/M would win.....but depends on your reasons for playing. I am not a competitive gamer and for me i would enjoy playing with touch every time above KB/M.... but then i dont PvP.PvP would only work in touch only lobbies imo. i think it would be a massachre in mixed lobbies
08-03-2023 03:21 AM
U hv answered your own question, long range mk wins short range VR wins.
Mk pros:
- Stable on a mousepad. It doesn't move if u don't move. Only moves when u do.
- u see everything on your little monitor.
- easier to turn with just a flick of your wrist.
- better maneuverability with wasd.
Mk cons:
- targets can sometimes be too tiny on the tiny little screen.
- harder to track your target as it is hard to predict how much u hv to move your mouse to turn to a certain degree. Say like if your enemy is at 2 o'clock, try close your eyes n move your mouse to your target n then open your eyes. Most people will fail to land their crosshair on their target simply because they can't predict how much they hv to move their mouse to get their crosshair to turn 60 degrees to the right. Only the pros can.
VR pros:
- easy to track your target. Same experiment as mk, close your eyes n point your gun at 2 o'clock, most people won't hv nay problem doing that. Because it translate directly from reality. Where u aim in game depends on where u aim in real life. Sth that we are all naturallally born with.
- immersive. Needless to say.
- able to exploit body movement.
VR cons:
- u only see a small portion of your screen. So it's harder to detect an enemy especially when they are not moving.
- shaky hands in mid air. Hard to stabilize unless ur using a physical or virtual gunstock.
- harder to turn with thumbstick.
- takes more effort to turn or aim with your whole body instead of just your wrist.
I play contractors VR and cs 1.6 everyday. Contractors for about a year,cstrike for about 22 years.