09-03-2019 02:26 AM
09-03-2019 11:01 AM
snowdog said:
.....When the CV2 is released in 2022 I can see it being a 4K headset with a 140° FOV with eye tracking and foveated rendering, and even then we'll probably see the current Recommended Specs being the new Minimum Specs.
09-03-2019 12:53 PM
kevinw729 said:
snowdog said:
.....When the CV2 is released in 2022 I can see it being a 4K headset with a 140° FOV with eye tracking and foveated rendering, and even then we'll probably see the current Recommended Specs being the new Minimum Specs.
Did you not say you expected it in 2021 last time?
09-03-2019 01:01 PM
09-03-2019 01:47 PM
09-03-2019 02:19 PM
There's not much difference between the Rift S and the Index and Vive Pro in terms of resolution. In fact in some ways the Rift S is better because you can super sample a 1440p 80Hz display more than a 1600p 90/120/144Hz display and of course you have the added bonus of ASW 2.0 too.
As for why they and others haven't gone for 2K+ resolution displays it simply comes down to economics. Until foveated rendering is available we're not going to see headset manufacturers producing 2K+ resolution headsets because there's only a minority of people with PCs capable of running them.
When the CV2 is released in 2022 I can see it being a 4K headset with a 140° FOV with eye tracking and foveated rendering, and even then we'll probably see the current Recommended Specs being the new Minimum Specs.
09-03-2019 02:31 PM
kevinw729 said:
I think we may be missing the point that it will be Lenovo that will be defining what the CV2 will be like and when it appears? I still think OculusVR has a major involvement in this process, it does feel like their Standalone investment is the focus of the remaining internal R&D team - and Oculus Texas.
09-03-2019 03:43 PM
RedRizla said:
kevinw729 said:
I think we may be missing the point that it will be Lenovo that will be defining what the CV2 will be like and when it appears? I still think OculusVR has a major involvement in this process, it does feel like their Standalone investment is the focus of the remaining internal R&D team - and Oculus Texas.
Well I hope they have learnt a lesson with Rift S, which is not to release a headset to the consumer unless it's virtually bug free. We get a release date for these headsets and can't use them properly until all the major bugs are sorted out 3 months later.
09-03-2019 04:49 PM
kevinw729 said:
snowdog said:
.....When the CV2 is released in 2022 I can see it being a 4K headset with a 140° FOV with eye tracking and foveated rendering, and even then we'll probably see the current Recommended Specs being the new Minimum Specs.
Did you not say you expected it in 2021 last time?
09-03-2019 05:47 PM
09-03-2019 08:01 PM
dburne said:
Oculus certainly could have made a better headset, they just have chosen to go a different direction now.
I am very much enjoying my Rift S, but I doubt we will see any further technology advancements in PC-VR from them anytime soon. The higher tier will come from others I suspect.