09-11-2019 05:00 AM
09-11-2019 06:04 AM
RuneSR2 said:
Shadowmask72 said:
In other news, apparently Pimax might release some news on their 8KX headset on September 16th or even a new headset. Who knows from them.Also HP Reverb is back in stock. So all go this week then.
So Reverb Gen3 display is 2 x 2160x2160 and Pimax 8KX Gen4 is 2 x 3840x2160. And I couldn't wait for Gen4 and now I'm stuck with a Gen2 hmd :'(
09-11-2019 06:08 AM
Mradr said:
RuneSR2 said:
Shadowmask72 said:
In other news, apparently Pimax might release some news on their 8KX headset on September 16th or even a new headset. Who knows from them.Also HP Reverb is back in stock. So all go this week then.
So Reverb Gen3 display is 2 x 2160x2160 and Pimax 8KX Gen4 is 2 x 3840x2160. And I couldn't wait for Gen4 and now I'm stuck with a Gen2 hmd :'(
Unless they plan to get eye tracking with FOVA working (witch would only work with NV cards) - that is going to require some horse power to run that at all.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-11-2019 06:25 AM
RuneSR2 said:
Mradr said:
I thought we basically already knew the specs? They just don't have it all listed in one place yet. Other than price - or any super last min changes - what else did people want to know about the headset?
Same here, specs were posted long ago, so unless HTC made last minute changes to the specs...
09-11-2019 06:40 AM
bigmike20vt said:
RuneSR2 said:
Mradr said:
I thought we basically already knew the specs? They just don't have it all listed in one place yet. Other than price - or any super last min changes - what else did people want to know about the headset?
Same here, specs were posted long ago, so unless HTC made last minute changes to the specs...
I didnt know the FOV had been announced? also does it have a mechanical ipd adjustment?, what is the battery life of the controllers (AA or usb rechargable) and have they upgraded the lenses? the vive pro had a nice screen (at the time) but spoiled by poor lenses imo.The other things for me is one which we wont know until it launches... how good is the tracking (compared to rift S and to lighthouse), how good is steamVR implementation, does revive work on it, does it support OpenXRperhaps the info is out and i have missed it.
09-11-2019 06:43 AM
09-11-2019 06:48 AM
bigmike20vt said:
the image you posted does not answer the questions i am interested in tho.... FOV of 90-110 is a huge huge range and is more than a minor difference between peoples individual faces... either way however if that number is correct, even at the 110 range, that is disappointing imo.I am happy with the resolution but that is the only thing that image covers really...
09-11-2019 06:58 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-11-2019 06:59 AM
09-11-2019 07:45 AM
bigmike20vt said:
regardless... you were the one who said we already know the specs, but it sounds a bit like you are guessing. Lets assume you correct however and split the difference in the region of 100.what do i have to be dissapointed about?... well <shrugs> that is a personal thing I guess but personally for a headset closer to £900 (inc tax and postage) than to £400 I would like a better FOV than my 2014 DK2 and my 2016 CV1. (and better than a £400 Rift S)Index doesnt have a huge FOV improvement but it is a slight one, and i was not expecting pimax levels of FOV but for a premium priced product i was hoping a region of 130-140.
09-11-2019 07:58 AM