Ok HP have finally started selling the Reverb again after the messy first release. I returned the 1st with issues and received my version 2 model yesterday. Setup is plug and play as you'd expect with a WMR. I did have an issue for an hour or so where I was stuck in 3dof but after tinkering I found the error (user) and was back in 6dof. The cable is still heavy and a tad cumbersome but due to a new included clip, the cable attachment will not come apart now.
Now for the good bits, the resolution ohhh the resolution!!! I am so glad I have my Reverb again for simming. Sod the controllers I don't use them. But in DCS FSX P3D and our Flyinside simulator, the clarity is what I've always wished and hoped for.
Yes I think it does need a 2080ti to get the full benefit of this headset but that's a personal opinion and yes it's a tad pricey but did I mention the resolution?
If you are into sit down experiences or simming then this is a must have HMD, it really does blow everything out of the water (until we hear about the cosmos)
I think the sound is on par with the CV1 through the Reverbs headphones but defo not as comfortable but they are bearable.
Visuals = 10/10
Comfort = 7.5/10
Build quality = 8.5/10
Value = 9/10
Recommendations = 9.5/10
Simmers it's a no brainer, go buy.
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
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Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
And I don't know if you've assimilated the lousy ergonimics of the controllers into the comfort factor or not - but imo they are pretty awful overall.
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
[Admitted, this was my - maybe slightly misguided - attempt to make a funny post]
"Ask not what VR can do for you – ask what you can do for VR"
Actually I've paid more than 1K for my Oculus software - that's gotta count for something too.
And now to Lone Echo on the Reverb - I wonder if it's possible with the controllers? ... I guess some WMR dudes must have tried it...
"Ask not what VR can do for you – ask what you can do for VR"
Shhhh!!! You're scaring him
Now start Oculus Home, and choose for example a game like Skyrim VR - or FallOut 4 VR - using Dash, and I wish you the best of luck!
In fact, maybe it'll work with no problems, I just haven't dared to try it.
As long as I don't start SteamVR, having both CV1 and Index connected isn't a problem on my rig - no reboots, all is working perfectly.
"Ask not what VR can do for you – ask what you can do for VR"
I'm using a solution like this - usually I only power the CV1 when I'm about to use it, 3 sensor are always active though.
"Ask not what VR can do for you – ask what you can do for VR"
How good is the WMR smoothing technology given that avoiding reprojection in most sims (IL-2, DCS) is almost impossible?
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
I still don't understand.
Why would one gaming platform open up when using a HMD that is programmed to work for a different gaming platform? Is this a glitch?
Like shouldn't it work like this - When you use a Rift CV1/S it does not open Steam VR when using Oculus Home.
And then when using Index/Reverb/Cosmos/Vive etc it does not open Oculus Home when using Steam VR?
Why would either one open the other?