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Were the critics right: Is VR just a Fad/Gimmick?

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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    MowTin said:
    I don't get people who claim there aren't enough games. 
    There are not enough games in Quest's Store, that's for sure. It's incredibly small. As for PCVR, between Oculus and Steam, there aren't enough "AAA games." Sure there are a lot of games, but very few are showcasing VR to its fullest extent. Which is why we are seeing the low sales numbers year after year.
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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    nalex66 said:
    Sounds a bit gimmicky to me  ;)
     In the future if we have cities full of high-res stereoscopic cameras with that kind of fluid 1:1 motion control, maybe--but current surveillance cameras don't work like that, so if this VR operator starts whipping his head around, he's just going to make himself nauseous while the camera slowly pans around.

    It still doesn't sound like VR would offer any specific benefit over looking at a screen and controlling the camera with a joystick, but it does make it more difficult to talk to your colleagues and drink your coffee. Zooming in, taking pictures, recording, reporting to local police... VR doesn't improve any of those functions.

    For VR to add value in the workplace, it has to leverage its advantages--namely, stereoscopic vision. This can help for medical applications where a doctor needs to visualize the 3D shape of a complex organ, but I just don't see it for the use you're describing.

    Thanks @SkScotchegg for offering up those examples. It lead to nalex stating what I seem to have been failing at getting across. The exchange you two had really hits the nail on the head as to what I was trying to get at by starting this discussion. nalex says it perfectly in this quote.

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  • inovatorinovator Posts: 2,119 Valuable Player
    No, VR is the Future
    Aekero said:
    Not imo, but that doesn't make what you said untrue. The things I would say are a bright note: that oculus quest seems to be gaining traction, and that even if Apple and Amazon aren't doing any sort of ar/vr yet (that we know of), there are still plenty of big companies putting significant money into vr. I think psvr was successful enough to warrant a successor, and I *thought* I'd already seen tentative specs floating out there but those could be fake for all I know.

    The one thing that's missing imo is content, there's just not enough of it, have said it for years that that's what would really trip up vr and it seems just as true today. That's actually what's frustrating, the hardware is in a pretty great place even if none of it's perfect. People I show the rift s, which is one of the lower res gen 2 (1.5, whatever) headsets...they're blown away still. I take it for granted, it's second nature, but if I remember back to when I first tried my cv1, how magical that was, it's still going to be that way for people. It's not that most people have tried it and hate it or don't like it, it's that most people don't even know it exists or how far the tech has come.

    All this money being put into hardware and it seems like there's very little investment on the software side, relatively speaking. It makes sense...make the best headset and hope the software comes to you, but there needs to be a shift from that mindset now. Even some of the cooler games coming e.g. stormlands and asgard's wrath are not true system sellers to me. They need games you can get lost in, that are designed in vr, AAA, of _all_ genres. 

    There's not enough variety in the types of quality vr games out there, not at a level of quality that's going to appeal to the masses at least. I still think it's coming, even if it's slow. I don't think people in 30 years will be talking about the vr fad of the 2010's, I think they'll all be in it.

    I think enough content depends on the person and what you like. I like a large variety of games so I dont ever run out. If someone only likes for example flight sims or space shooters or just driving games then there would be a terrible lack of content. 
  • MowTinMowTin Posts: 1,809 Valuable Player
    edited September 19
    No, VR is the Future
    Zenbane said:
    MowTin said:
    I don't get people who claim there aren't enough games. 
    There are not enough games in Quest's Store, that's for sure. It's incredibly small. As for PCVR, between Oculus and Steam, there aren't enough "AAA games." Sure there are a lot of games, but very few are showcasing VR to its fullest extent. Which is why we are seeing the low sales numbers year after year.
    If you include the PSVR sales have gone up substantially. 

    You're complaining about not enough AAA games just as more AAA games are about to be released than ever before. 

    So everything is trending upwards. 
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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    edited September 19
    Undecided
    MowTin said:

    You're complaining about not enough AAA games just as more AAA games are about to be released than ever before.

    I'm not complaining at all, I am merely pointing out factors that we can all clearly observe. And while it is true that more AAA games are about to be released than ever before... lets be clear that the number of AAA VR Games is going from roughly 1 or 2... to an additional 3.
    :|

    Even after all of these AAA games are released over the next 6-9 months, we are still talking about less than a dozen.
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  • MowTinMowTin Posts: 1,809 Valuable Player
    No, VR is the Future
    Zenbane said:

    I'm not complaining at all, I am merely pointing out factors that we can all clearly observe. And while it is true that more AAA games are about to be released than ever before... lets be clear that the number of AAA VR Games is going from roughly 1 or 2... to an additional 3.
    :|

    Even after all of these AAA games are released over the next 6-9 months, we are still talking about less than a dozen.

    1. Asgard's Wrath
    2. Stormlands
    3. The Walking Dead
    4. Lone Echo 2
    5. Espire1
    6. Respawn's unnamed game
    7. 3 different Valve games
    8. Vertigo 2
    9. Boneworks

    That's 11 games. Not counting Vader Immortal series. 

    We also have a greater variety and higher quality of HMDs. Why would these companies spend money building devices they didn't believe had a future? There should be fewer HMDs not more if VR was not progressing, right? 


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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    @MowTin - I am not talking about "just games" nor am I talking about "AAA like experiences." I'm talking about AAA Titles. You barely listed any AAA titles. Even still... 11 games? lol - that just proves my point!

    Now, in order for VR to break through the barrier of a fad or gimmick, is has to move beyond mere gaming. Can you list any high-end VR software being used globally outside the realm of gaming an Entertainment?
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  • ShocksVRShocksVR Posts: 468
    Trinity
    edited September 19
    No, VR is the Future
    There's also the rumors Oculus/FB inked deals with Ubisoft for Assassin's Creed VR and Splinter Cell VR.

    I still holdout hope that The Elder Scrolls 6 will have VR support

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  • inovatorinovator Posts: 2,119 Valuable Player
    No, VR is the Future
    I really believe the vr is snail paced heading in the right direction. Examples TV shows mention vr more than ever as well as commercials. I dont mean advertising to buy vr. Example a mom says enough of that let's have dinner and the teen takes off his headset. Also many times when I read the comics in my daily papers characters are wearing vr headsets. Vr is recognized by more people than ever before. Vr has way more to offer now than ever before. Aaa a games are important but for now there will only be a fraction of them compared to mainstream since vr has a fraction of the users. Personally I am ecstatic about the games listed above. I think I'll love most of them. For me mainstream vr is happening now.
  • MowTinMowTin Posts: 1,809 Valuable Player
    No, VR is the Future
    Zenbane said:
    @MowTin - I am not talking about "just games" nor am I talking about "AAA like experiences." I'm talking about AAA Titles. You barely listed any AAA titles. Even still... 11 games? lol - that just proves my point!

    Now, in order for VR to break through the barrier of a fad or gimmick, is has to move beyond mere gaming. Can you list any high-end VR software being used globally outside the realm of gaming an Entertainment?

    Yes, I already posted about how architects are using VR and how VR is being used for job training. 

    Let's say you're NASA and you have an extremely expensive and delicate piece of hardware. You can use VR to train people on how to use the hardware or how to repair the hardware or to simulate failures. Or if you have a nuclear power plant and you need to train employees on how to safely operate the plant. You can have a full VR simulation of the plant. 

    Simulating reality has an endless number of real-life applications. 




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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    edited September 19
    Undecided
    Yeah I'm aware of VR moving more heavily in to Employee Training. It's a good a start as any to finally become a noteworthy option for something other than gaming.

    However, overall on a global scale, traditional (non-VR) Employee Training still reigns supreme.

    Although @MowTin my question to you was not to list the other "sectors" in which VR is being used. I asked you to list the applications that are being used outside of gaming and entertainment. How many VR Training applications are out there?
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  • MowTinMowTin Posts: 1,809 Valuable Player
    No, VR is the Future
    I thought VR would become mainstream because of VR porn. 

    I quit porn a long time ago for various reasons but I did try VR porn. It was pretty amazing. I'm surprised it hasn't caught on. 

    Of course needing a PC for VR is one of the big barriers. I help friends and family with their PC problems. Most people are pretty clueless. They can't update their USB or Video drivers. It makes dealing with a PC impossible. That's why consoles are so much more popular. 

    It will be interesting to see if the Quest sells a lot of units in places like Japan where they don't have many PCs in the home. 
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  • inovatorinovator Posts: 2,119 Valuable Player
    No, VR is the Future
    MowTin said:
    I thought VR would become mainstream because of VR porn. 

    I quit porn a long time ago for various reasons but I did try VR porn. It was pretty amazing. I'm surprised it hasn't caught on. 

    Of course needing a PC for VR is one of the big barriers. I help friends and family with their PC problems. Most people are pretty clueless. They can't update their USB or Video drivers. It makes dealing with a PC impossible. That's why consoles are so much more popular. 

    It will be interesting to see if the Quest sells a lot of units in places like Japan where they don't have many PCs in the home. 
    Exactly I have always been clueless with pcs. I hated gaming with them because I'm not a very good tech person. Vr forced my hand and I graduated from a very bad tech person to a fair to partly cloudy tech person.
  • Shadowmask72Shadowmask72 Posts: 3,861 Valuable Player
    Yes, VR is a Fad/Gimmick
    The problem is as we all know that video game AAA development and marketing, costs millions and takes years. The industry as a whole or even the few who dip their toes in aren't committed simply because the returns are not there for the time and cost investment. Any publisher would take on too much risk to embark on funding a AAA VR project in today's climate hence we see a thriving indie scene.  At present if a AAA game was funded by the likes of Ubisoft, Activision, EA etc then it would rest on the side of charity rather than making any business sense. Now you could argue that it's a viscous cycle, having AAA VR games would drive more people to buy VR headsets, but frankly I don't think that is the case especially when the majority of gamers are quite happy playing 2D games on tried-and-trusted displays. 

    Never say never though. Given the years gaming has evolved from CRT TVs to 4K and even 8K displays of today, there's hope for VR over the longer term if companies like Oculus keep pushing-forwards with hardware and software development. 


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  • inovatorinovator Posts: 2,119 Valuable Player
    No, VR is the Future
    The problem is as we all know that video game AAA development and marketing, costs millions and takes years. The industry as a whole or even the few who dip their toes in aren't committed simply because the returns are not there for the time and cost investment. Any publisher would take on too much risk to embark on funding a AAA VR project in today's climate hence we see a thriving indie scene.  At present if a AAA game was funded by the likes of Ubisoft, Activision, EA etc then it would rest on the side of charity rather than making any business sense. Now you could argue that it's a viscous cycle, having AAA VR games would drive more people to buy VR headsets, but frankly I don't think that is the case especially when the majority of gamers are quite happy playing 2D games on tried-and-trusted displays. 

    Never say never though. Given the years gaming has evolved from CRT TVs to 4K and even 8K displays of today, there's hope for VR over the longer term if companies like Oculus keep pushing-forwards with hardware and software development. 
    That's why I'm very happy in the meantime to play ported aaa games. If at least 10 ported aaa games came out a year along with all else I'd be in hog heaven.
  • SkScotcheggSkScotchegg Posts: 1,276
    Wintermute
    edited September 20
    No, VR is the Future
    MowTin said:

    I  agree.I too think there is something to be said for less is more. I dunno about you but I must have 1000 software titles or more and have maybe played 10% for more than 10 mins.
    I can't remember what. It is called but there is an accepted thing where too much choice is bad, and when faced with too many options people just freeze and cant make a decision and end up not doing anything. I get this with gaming sometimes. Faff about for 30 mins deciding what to play before realising I have wasted half my free time.
    VR doesn't need heaps of titles it just needs a couple of decent examples of each genre so there is something for everyone. 
    For me I was there long ago but I think the argument that there is bot enough top quality VR titles is pretty weak these days  
    Bottom line we are spoilt these days
    yes, it's called the "paradox of choice." I saw a TED talk about that. It's a real phenomenon.

    I also have too many games. Back in the day, I would only buy one game at a time because playing multiple games at once was like watching multiple movies at the same time. It's hard to properly appreciate one with so many choices.

    Sometimes I want to play a game and but feel frozen. I think, "Hmm...what should I play? Project Cars 2 VR? Do some WWII dog fighting in IL-2? Finish the DLC and base building in Fallout 4 VR? Continue my progress with NMS VR? Have a fun round of Sareinto VR? Have some fun with RoboRecall?" Then I feel a sense of paralysis. That's the paradox of choice. It would be much easier if I just had one game that I enjoyed. 

    I have lots of games that I really like but I don't play because I don't have time to play all these games. I bought Dirt Rally 2 VR because it was on sale but I haven't played it yet. No time. 

    I don't get people who claim there aren't enough games. 

    Mate, I feel ya, I have this too. I hate this feeling, I really hate it!!! I've started to say to myself >>>> STOP!!!! - DO NOT BUY ANOTHER GOD DAMN GAME UNTIL YOU COMPLETE THE LAST 5!!!!!!

    I have to stop myself!!! I wonder if the game developers know this and they're laughing all the way to the bank! lol  :D

    I bet they're like "Hey Jonny, guess what < "what mate?" <<< we're going to release another game for £50 and guess what < "what mate?" <<< these idiots are going to buy it!!! Despite the fact that they already have a game libray of 500 games that they never play!!! because they've got work, kids, jobs, hardly any spare time to themselves...but guess what Jonny? <"what mate?" ......We're going to release another game which is exactly the same as the last game but re-skinned in 12 months time...and we're going to sell that game for £50 too and then these muppets are going to buy that game too and then the cycle starts all over again!!!!! < "LMAO that's hilarious Fred"...."I know Jonny, I just ordered a Tesla Roadster which cost me 200k!!! LOL
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  • bigmike20vtbigmike20vt Posts: 4,089 Valuable Player
    edited September 20
    No, VR is the Future
    Zenbane said:
    nalex66 said:
    Sounds a bit gimmicky to me  ;)
     In the future if we have cities full of high-res stereoscopic cameras with that kind of fluid 1:1 motion control, maybe--but current surveillance cameras don't work like that, so if this VR operator starts ewhipping his head around, he's just going to make himself nauseous while the camera slowly pans around.

    It still doesn't sound like VR would offer any specific benefit over looking at a screen and controlling the camera with a joystick, but it does make it more difficult to talk to your colleagues and drink your coffee. Zooming in, taking pictures, recording, reporting to local police... VR doesn't improve any of those functions.

    For VR to add value in the workplace, it has to leverage its advantages--namely, stereoscopic vision. This can help for medical applications where a doctor needs to visualize the 3D shape of a complex organ, but I just don't see it for the use you're describing.

    Thanks @SkScotchegg for offering up those examples. It lead to nalex stating what I seem to have been failing at getting across. The exchange you two had really hits the nail on the head as to what I was trying to get at by starting this discussion. nalex says it perfectly in this quote.

    1 thing I find interesting, and even as a complete fanboy I was surprised at this as I am not sure it would really make much difference and I think *could* be a gimmick.
    My line manager who has no interest what so ever in gaming has started asking questions about VR. We do a lot of outreach which means travelling around the world. It is expensive and environmentally speaking is terrible for our carbon footprint. (Bear in mind our work place has plants on the roof, spends a ton trying to redirect waste heat from our compute centre into heating the rest of the site and even looked into getting a few windmills.... And so jet setting all over the place does not really fit.
    We do do some outreach via various conference tools using the internet but it does not work that well. She is keen to try setting one up in VR ..  a webinar in VR combined with hands on using our tools (software)in a VR setting.
    I dunno. Personally that does feel a bit gimmicky to me and not sure it will be any different to a normal webinar with monitors etc but it does seem to be gaining some traction.  
    Relitvely speaking it is cheap as well 
    (Consider a 2 day workshop half way around the world costs 1000s buying a job lot of quests and posting them to a conference preconfigured with any software would be peanuts.

    Again I am not convinced but would be prepared to give it a go.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Cance11ationCance11ation Posts: 542
    Nexus 6
    Which facebook group are you using?
  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    Which facebook group are you using?

    I read about 3 groups. The VR group and 2 Oculus Groups. I read more than post though.
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  • Cance11ationCance11ation Posts: 542
    Nexus 6
    I can see what the problem is anyway. Facebook is doing everything right. I'm still on my Go, getting my quest in some weeks. The problem is you're not enjoying virtual reality, you lot write too much.
  • NacaryusNacaryus Posts: 228
    Nexus 6
    Undecided
    MowTin said:
    Nacaryus said:
    i am really pissed off on the lack of "PROPER" content for VR gaming..Quest is a good idea to spread VR but now we see already released games ported for Quests, and still no proper game for high end VR even moths after release of the new headset..

    VR Headsets are all around, this and that, but where are the games ffs, all we have is early access stupid shooting fests, and yes beatsaber and space pirate trainer are stupid too..Not enough characters and stories to keep VR excited. Yes it was "WOW" when i first saw the Oculus intro but you get get used to even great sex..

    We need good games with good stories and good characters, and i think Sony gets it

    We're starting to get "proper content." Asgard's Wrath, Stormlands, Respawn's new game, The Walking Dead, Espire-1, Valve's 3 flagship games, Lone Echo 2. Vertigo 2, Vader Immortal series. 

    I remember back in the early days of PC gaming, there would only be about 2 or 3 big titles per year that I cared about. Duke Nukem 3D, Doom, Doom II, Doom 3, Quake games and Half-Life games and their mods were the staple diet of PC gaming.
    We are not in early days, we are in the days of high competition, fast advances and a lot of potential gamer base around..Can you believe how they screwed up with Marvel Ultimate Allience ?!?!?!? No body is talking about it now, 

    its more than 3 years passed since cv1 has launced and the only title spoken of is Lone Echo..This is not normal, its lack of creativity and resource managment and ideas ..the other title is Resident Evil 7 and PC VR wont bee seeing it, at least oculus should have made a game that at least looked and played like it..But no we got defector which we already forgot about..i enjoyed red matter more than defector lol
  • ZenbaneZenbane Posts: 14,626 Valuable Player
    edited September 20
    Undecided
    I can see what the problem is anyway. Facebook is doing everything right. I'm still on my Go, getting my quest in some weeks. The problem is you're not enjoying virtual reality, you lot write too much.

    You have GO only then? GO is only 3DoF whereas Quest and Rift are 6DoF. Not sure what VR you think you are enjoying. I've had my Rift since 2016 and have enjoyed it quite regularly. I've also had GO and Quest since they launched.

    I have also worked on VR dev projects. So whatever you think you "see" in how I'm using VR over the years, you are completely wrong. Nice try at guessing though.

    I think the problem you may be having is that you need to find a quick way to dismiss an opinion, as opposed to presenting something more constructive. If you think people are writing too much, you are welcome to avoid reading it lol
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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    Nacaryus said:
    its more than 3 years passed since cv1 has launced and the only title spoken of is Lone Echo..This is not normal, its lack of creativity and resource managment and ideas ..the other title is Resident Evil 7 and PC VR wont bee seeing it, at least oculus should have made a game that at least looked and played like it..But no we got defector which we already forgot about..i enjoyed red matter more than defector lol
    Exactly! We still bring up Lone Echo, and some of the greater expectations are not being met (such as Defector).

    Glad I'm not the only one who sees these things!
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  • MowTinMowTin Posts: 1,809 Valuable Player
    No, VR is the Future

    Everything Facebook's Chief Researcher Said About The Future Of VR (OC1-OC5)



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  • ZenbaneZenbane Posts: 14,626 Valuable Player
    edited September 20
    Undecided
    @MowTin if you start looking at his most recent predictions, Abrash is focusing more on Augmented Reality and Mixed Reality as the future that this technology needs. He believes that VR and AR will converge. Which does sort of prove that VR today, in its current form, may turn out to be more of a fad/gimmick.

    Direct quote:
    "There's a new, very positive twist to the future that I envision for VR. When I made my predictions 2 years ago, they were based on my extrapolations of the Research & Development work we'd been doing in VR. Since then though, our work on AR has ramped up a great deal."
    "VR and AR have a great deal of overlap. It's always been obvious that 20 or 30 years from now you'll just have one pair of glasses that supports everything from purely virtual to entirely real.

    Which again, essentially proves my point. I said it in my first post:
    Augmented Reality is becoming a hotter topic than Virtual Reality this year. We have HoloLens 2 and Microsoft's move in to the Military Sector. Recently, 5-Nights at Freddy's released their AR trailer. On top of which, most of the predictions about the upcoming Oculus Conference revolve around Augmented Reality (i.e. people are feeling that AR will get a big push and stronger focus).


    Let's see how the next Oculus Conference goes. And if current predictions are right that... Facebook will focus more on AR than VR.

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  • inovatorinovator Posts: 2,119 Valuable Player
    No, VR is the Future
    Zenbane said:
    @MowTin if you start looking at his most recent predictions, Abrash is focusing more on Augmented Reality and Mixed Reality as the future that this technology needs. He believes that VR and AR will converge. Which does sort of prove that VR today, in its current form, may turn out to be more of a fad/gimmick.

    Direct quote:
    "There's a new, very positive twist to the future that I envision for VR. When I made my predictions 2 years ago, they were based on my extrapolations of the Research & Development work we'd been doing in VR. Since then though, our work on AR has ramped up a great deal."
    "VR and AR have a great deal of overlap. It's always been obvious that 20 or 30 years from now you'll just have one pair of glasses that supports everything from purely virtual to entirely real.

    Which again, essentially proves my point. I said it in my first post:
    Augmented Reality is becoming a hotter topic than Virtual Reality this year. We have HoloLens 2 and Microsoft's move in to the Military Sector. Recently, 5-Nights at Freddy's released their AR trailer. On top of which, most of the predictions about the upcoming Oculus Conference revolve around Augmented Reality (i.e. people are feeling that AR will get a big push and stronger focus).


    Let's see how the next Oculus Conference goes. And if current predictions are right that... Facebook will focus more on AR than VR.

    I have always believed ar and vr will be one pair of glasses or goggles. But I believe its years into the future so I cant see that being a bigger focus this year.
  • falken76falken76 Posts: 2,885 Valuable Player
    Undecided
    I don't think it's a fad or gimmick, I just think it's way too expensive.  That doesn't mean it's over priced, I think people are too damn broke in this day and age, they just can't afford it.  Quest might change that, but I think the unit is kind of weak right now.  Limited by current tech of course, but if this EVER gets into the $200 range for portable, I think it'll blow up.  Almost everyone on this forum represents an enthusiast, we don't represent the norm. I think 4 people I've showed my CV1 to went out and bought it.  There are dozens of people that I've shown it to that love it and want one, but they can't afford it.
  • MradrMradr Posts: 3,550 Valuable Player
    edited September 20
    Undecided
    falken76 said:
    I don't think it's a fad or gimmick, I just think it's way too expensive.  That doesn't mean it's over priced, I think people are too damn broke in this day and age, they just can't afford it.  Quest might change that, but I think the unit is kind of weak right now.  Limited by current tech of course, but if this EVER gets into the $200 range for portable, I think it'll blow up.  Almost everyone on this forum represents an enthusiast, we don't represent the norm. I think 4 people I've showed my CV1 to went out and bought it.  There are dozens of people that I've shown it to that love it and want one, but they can't afford it.
    Usually when I hear someone can't afford something - it's because they choose they can't afford it. Sometimes they really can't - I am sure everyone wants the newest phone on the market - but at the same time - looking at spending habits - usually a lot of money get spend on other wants and needs instead that either benefits them quickly or benefits them short term. This means - VR in general just isn't in the right area yet to be worth the value that it is asking for the level of entertainment it provides? You say 200$ is the mark - but would you still pay 200$ if there isn't any entertainment for that money? I would assume that if there was a killer game - software - or something "more" it can provide the value and choice to buy into VR would increase would it not?
  • ZenbaneZenbane Posts: 14,626 Valuable Player
    Undecided
    falken76 said:
    I don't think it's a fad or gimmick, I just think it's way too expensive.  That doesn't mean it's over priced, I think people are too damn broke in this day and age, they just can't afford it.  Quest might change that, but I think the unit is kind of weak right now.  Limited by current tech of course, but if this EVER gets into the $200 range for portable, I think it'll blow up.  Almost everyone on this forum represents an enthusiast, we don't represent the norm. I think 4 people I've showed my CV1 to went out and bought it.  There are dozens of people that I've shown it to that love it and want one, but they can't afford it.

    I don't necessarily disagree, I just think that people would rather spend all that money on a new iPhone, the Nintendo Switch, the latest XBox, or the latest PlayStation.

    People have the money, they just spend it elsewhere.
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  • dburnedburne Posts: 2,864 Valuable Player
    edited September 20
    No, VR is the Future
    Oculus was initially developed for the PC enthusiast. Folks like me, who love to tinker with PC's - been building my own for well over 20 years. Just look at the initial launch price, your average Joe pc-gamer would likely not buy it, but enthusiast that were really interested sure.
    FB bought it out for a crap load of money, Palmer probably still smiles about it every day. FB allowed for a time the Oculus devs to continue to pursue PC-VR and show the Half Dome Technology they were working on.

    Then boom - the powers to be at FB (Zuck), decided it was time to pursue more his long term ambition to get a return on his investment.  Along comes Go, then Quest. Half Dome likely shelved. Someone inside convinced him that they needed something for the PC-VR enthusiast, or they would lose that segment of the market with others coming out with better headsets. So a deal was struck with Lenovo, and it was announced on the same day Quest was. Keep in mind the other big players were teasing and making announcements also. Ironically, they are still losing a fair segment of the PC-VR enthusiast market to the other guys, namely HP and Valve. Probably will lose some more to HTC.


    Rift S had a bit of a rocky start, but seems to have settled down nicely now. However it was damaged somewhat by that rocky start.

    I hope at some point they put more focus on say a true next gen Rift, but I do not expect to hear anything in that direction anytime soon.
    Personally I do not believe VR is any longer a fad or gimmick especially for the PC-VR enthusiast, for the other mobile/stand along markets that remains to be seen. I do believe the PC-VR market will continue to grow, however it may not be Oculus that pushes that growth, as others seem to be fine with this niche market. If they can cater to it and make a profit especially. I am sure Oculus can make a profit now on Rift, however not enough volume for the profit to give them a return on that massive investment anytime soon. 

    Much like the high end GPU devices, lots of companies making money on those, but they do other things also like motherboard, etc. Still all very much niche products.


    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
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