09-19-2019 01:12 PM
09-20-2019 09:46 PM
Anyway, great review @@Shadowmask72. For me, this confirms that there is no real next gen (CV2) on the market. I'll continue saving my money.
09-21-2019 02:10 AM
TomCgcmfc said:
Anyway, great review @@Shadowmask72. For me, this confirms that there is no real next gen (CV2) on the market. I'll continue saving my money.
I agree, no real gen2 yet, just minor improvements. I'm not expecting a significant improvement with my pre-ordered Vive Cosmos. Just wanted to try something diff and I had a bit of spare cash laying around, lol!
I think that most VR users will probably get a better bang for buck by improving their current PC systems. If you are still using a gtx980 maybe it's time to go to something better? I upper the ante on my PC recently and this has really improved my Rift cv1 experiences, esp. with sims.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-21-2019 02:21 AM
09-21-2019 02:30 AM
TomCgcmfc said:
I hope I end up considering it gen 1.5, lol! Actually I much prefer to watch movies and YouTube on my Go.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-21-2019 08:00 AM
TomCgcmfc said:
Anyway, great review @@Shadowmask72. For me, this confirms that there is no real next gen (CV2) on the market. I'll continue saving my money.
I agree, no real gen2 yet, just minor improvements. I'm not expecting a significant improvement with my pre-ordered Vive Cosmos.
09-21-2019 06:57 PM
09-21-2019 07:45 PM
rednekcowboy77 said:
I have an issue with the Reverb, especially at it's price point, with the poor tracking though. If tracking is an issue, then it makes the headset pretty much unusable for anything other than a sit-down vr experience.
At it's price-point, I would expect a flawless experience.
09-21-2019 09:35 PM
RedRizla said:
rednekcowboy77 said:
I have an issue with the Reverb, especially at it's price point, with the poor tracking though. If tracking is an issue, then it makes the headset pretty much unusable for anything other than a sit-down vr experience.
At it's price-point, I would expect a flawless experience.
Well if Oculus or HTC produced a higher resolution VR headset, then they would get my money and not HP. Unfortunately they are not producing higher resolution VR headsets though, so I don't really have a choice atm. Anyways, I've been playing games without too much of problem on the HP Reverb, but you you say they are seated. I haven't really tried standing yet, but it's mainly the silly cable they chose more then it is just having the 2 camera's.
09-22-2019 12:49 PM
rednekcowboy77 said:
RedRizla said:
rednekcowboy77 said:
I have an issue with the Reverb, especially at it's price point, with the poor tracking though. If tracking is an issue, then it makes the headset pretty much unusable for anything other than a sit-down vr experience.
At it's price-point, I would expect a flawless experience.
Well if Oculus or HTC produced a higher resolution VR headset, then they would get my money and not HP. Unfortunately they are not producing higher resolution VR headsets though, so I don't really have a choice atm. Anyways, I've been playing games without too much of problem on the HP Reverb, but you you say they are seated. I haven't really tried standing yet, but it's mainly the silly cable they chose more then it is just having the 2 camera's.
I am sure it works fine seated and for most people. I don't use my vr for seated games (seems counter-intuitive for me--I purchased VR for an immersive solution. I don't really understand why someone would play a game in VR sitting on their behinds but that is just me lol).
To be perfectly honest, I didn't even look at the HP headset until I saw this post and saw a plethora of users having tracking issues. Higher res means nothing to me if what I am playing is basically unplayable because the tracking sucks. At least that is one thing Oculus got right with the Rift-S--I have 0 tracking issues.
09-22-2019 02:44 PM
RedRizla said:
rednekcowboy77 said:
RedRizla said:
rednekcowboy77 said:
I have an issue with the Reverb, especially at it's price point, with the poor tracking though. If tracking is an issue, then it makes the headset pretty much unusable for anything other than a sit-down vr experience.
At it's price-point, I would expect a flawless experience.
Well if Oculus or HTC produced a higher resolution VR headset, then they would get my money and not HP. Unfortunately they are not producing higher resolution VR headsets though, so I don't really have a choice atm. Anyways, I've been playing games without too much of problem on the HP Reverb, but you you say they are seated. I haven't really tried standing yet, but it's mainly the silly cable they chose more then it is just having the 2 camera's.
I am sure it works fine seated and for most people. I don't use my vr for seated games (seems counter-intuitive for me--I purchased VR for an immersive solution. I don't really understand why someone would play a game in VR sitting on their behinds but that is just me lol).
To be perfectly honest, I didn't even look at the HP headset until I saw this post and saw a plethora of users having tracking issues. Higher res means nothing to me if what I am playing is basically unplayable because the tracking sucks. At least that is one thing Oculus got right with the Rift-S--I have 0 tracking issues.
The seated experience is good, but you can quite easily get by with the tracking standing up. The 2 side camera's on other headsets allow them to track the controllers at the side of you, but I haven't played that many games that require me to have my hands at the side of my headset for too long. Lots of people play Onward and things using WMR, so I'm not sure where you are getting it's unplayable from.Resolution would mean something to you if you took a look in my headset and compared it to your headset. It's like trying to tell someone to live without glasses once you see the HP Reverb display. I do wish Oculus or HTC would cater for people with higher end Graphics cards, but they don't and I just have to get used to that.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"