09-17-2019 11:17 AM
09-23-2019 09:04 AM
bigmike20vt said:
Zenbane said:VR may be a gimmick or a fad to you and to zenbane but to me iI never said that I believe it is a fad or gimmick. My first post makes the topic quite clear. Some people in this thread get it, others... not so much!
you didnt? Some one hacked your account thenThere are a few other factors that has caused me to raise my concern about VR turning in to a Fad/Gimmick:
You are welcome to formulate such an opinion, it really doesn't interest me though. This topic is about VR, not about what you think of me personally. Afterall, you are the one who started rather dishonest with yourself right?
I said VR is the future... however i dont agree with that
😄
Also, I have made my role clear: I am playing Devil's Advocate. Which means that I am intentionally providing contrary arguments for the sake of discussion. If you think that makes me "dishonest" then perhaps you just need to familiarize yourself with what "Devil's Advocate" means:
https://www.urbandictionary.com/define.php?term=devil%27s%20advocate
I disagree. I am finding that when people disagree with me, that they try to address me personally instead of the issue. Which you are doing now. If you have a problem with me personally, then perhaps you should avoid this thread.
09-23-2019 06:43 PM
09-23-2019 07:08 PM
Zenbane said:
An Interview with Oculus' Jason Rubin was released today, and it hits on some of the things I have mentioned. Good timing! lolthe VR business feels like it’s ready to beginputting more effort into games that don’t require high-end visuals and games that appeal to broader demographics.
Oculus’ Studios publishing group has been shifting from what Rubin used to call an “unpublisher” that would “seed money to whoever had an idea and see what stuck” into an organization that takes bigger bets and is more cautious, similar to a traditional console or PC publisher.
Mix in a strategy of targeting “global, top-tier IP,” a plan to sign continually larger projects that will eventually reach the budgets of AAA console games, a focus on mixed reality streaming and new types of social experiences, and Oculus sees a path to get more customers in the door.
This is a lengthy interview so I haven't finished it yet.
https://www.polygon.com/interviews/2019/9/23/20879438/where-oculus-vr-games-go-from-here-respawnBut the quotes above really align with the concerns I tried to raise in this conversation. If Rubin feels that now, after all these years, that the VR business is ready to begin... then that explains why even in 2019 critics are still asking the same questions about VR being a fad or gimmick.Early in this conversation, I rejected the notion that the answer to any of these concerns is just to get another headset (or upgrade the graphics card), and I feel that Rubin affirms this by noting the extra effort being put in to VR experiences that do NOT require high-end visuals.The current shift from publishing studios indicates that from 2016-2019 most people were just "guessing" with VR; pure trial and error. Whereas now there is a stronger strategy and roadmap forward.And of course, there are finally real plans to get true AAA titles in the works.Overall, I find that Rubin's interview really helps align with these concerns - instead of just trying to ignore or dismiss them outright - and provides a confident path forward. I am slightly more excited to hear more at the upcoming Oculus conference.
09-24-2019 12:47 AM
09-24-2019 12:57 AM
09-24-2019 02:11 AM
Zenbane said:
An Interview with Oculus' Jason Rubin was released today, and it hits on some of the things I have mentioned. Good timing! lolthe VR business feels like it’s ready to beginputting more effort into games that don’t require high-end visuals and games that appeal to broader demographics.
Oculus’ Studios publishing group has been shifting from what Rubin used to call an “unpublisher” that would “seed money to whoever had an idea and see what stuck” into an organization that takes bigger bets and is more cautious, similar to a traditional console or PC publisher.
Mix in a strategy of targeting “global, top-tier IP,” a plan to sign continually larger projects that will eventually reach the budgets of AAA console games, a focus on mixed reality streaming and new types of social experiences, and Oculus sees a path to get more customers in the door.
09-24-2019 02:48 AM
Morgrum said:
GAH all of ya'll circular arguments or he said she said blehhhhhh! Make it stop!
09-24-2019 03:00 AM
RattyUK said:
VR is amazing, even with the limited HMD's we have today, but we have the circular 'not enough HMD's adopted to make AAA deveopers confident Vs No AAA software to sell HMD's' which doesn't seem to want to go away any time soon.Maybe Nvidia/AMD/Intel will bring out a blockbuster GPU that doesn't put off consumers with less disposable income and HMD's get Foveated rendering and eye tracking/good resolution at an attractive price (and untethered gets good hardware too) so takeup increases to a level that developers would accept...As it stands, I like what we have today, even if PCVR is certainly not a budget option... but wouldn't it be nice if....
09-24-2019 03:20 AM
snowdog said:
RattyUK said:
VR is amazing, even with the limited HMD's we have today, but we have the circular 'not enough HMD's adopted to make AAA deveopers confident Vs No AAA software to sell HMD's' which doesn't seem to want to go away any time soon.Maybe Nvidia/AMD/Intel will bring out a blockbuster GPU that doesn't put off consumers with less disposable income and HMD's get Foveated rendering and eye tracking/good resolution at an attractive price (and untethered gets good hardware too) so takeup increases to a level that developers would accept...As it stands, I like what we have today, even if PCVR is certainly not a budget option... but wouldn't it be nice if....
That's all going to happen sooner rather than later. In 5-10 years we'll have decent quality headsets available to buy for under a hundred quid or dollars and every home will have one.
I've already mentioned a few times the three stages of mainstream VR adoption: Enthusiast Gamer VR Adoption, Mainstream Gamer VR Adoption and Mainstream Consumer VR Adoption.
We're only at the first stage so far. The second stage will start when Microsoft adopt VR for their consoles and that third, and most important stage, will start when VR headsets can be bought for under 100 notes and there is plenty of content available for mainstream consumers such as films, TV, sports events and concerts to watch in VR.
I don't think anyone in their right mind was expecting every household to have a headset in their home by now, it's going to take time for this to happen.
09-24-2019 07:11 AM
snowdog said:I don't think anyone in their right mind was expecting every household to have a headset in their home by now, it's going to take time for this to happen.