Other than fixing the screen issues what else have they [HP] done? Is there a list of changes somewhere. Not sure why you put Gen 2 as if it's a new device? Is the cable less thick for example?
No the cable is much of the same, a clip is included to stop the cable parting. Also it states VR1000-2××× in the home portal so something has changed with the headset. It certainly doesn't get warm anymore.
They changed some components in the headset to low tolerance components. They were supposed to be low tolerance from the start, but during manufacturing they were changed to higher tolerance components which caused screen flickering. So they have basically changed them back to low tolerance ones.
@Techy -Where exactly do you see this because I've looked and can't find it VR1000-2×××
My impression of HP Reverb -This is the resolution VR needs to be at imo. Everything is much clear to see and near 2D resolution. Just using the HP Reverb for desktop use is a great now. I won't be purchasing lower resolutions VR headsets unless they can look like the HP Reverb.
Cheapest seller in Denmark wants like $800 it seems - but at least better than the $1250 you have to bleed over here for the Index. Could get my aunt in Chicago to bring one home for Christmas, but let's put a pin in that idea, lol. Looking forward to your review!
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
Ya, now only $US499.99. No discounts on the Aussie HP store though, still $A 999.99
Still the most expensive WMR headset out there! Good to see its price gravitating down though.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
SteamVR needs to query which headsets are connected. To check if a Rift is connected, it needs to call the Oculus SDK. Calling the Oculus SDK triggers the Oculus Client to start.
The Australian consumer edition Reverb costs more than the US enterprise edition ($999au is currently equal to $679us).
If the price wasn't bloated here, I'd probably get a Reverb for seated non motion controller stuff, and keep my CV1 for standing VR. (I've stopped using my Rift-S and gone back to CV1, just so much hassle to get it working each time I wanted to use it)
SteamVR needs to query which headsets are connected. To check if a Rift is connected, it needs to call the Oculus SDK. Calling the Oculus SDK triggers the Oculus Client to start.
The Australian consumer edition Reverb costs more than the US enterprise edition ($999au is currently equal to $679us).
If the price wasn't bloated here, I'd probably get a Reverb for seated non motion controller stuff, and keep my CV1 for standing VR. (I've stopped using my Rift-S and gone back to CV1, just so much hassle to get it working each time I wanted to use it)
It would indeed be great to have SteamVR detect all connected HMDs and then to let you decide which one you want to use. My Index is always connected, but I've chosen to disconnect CV1 when not in use - that means should I ever accidentally start a Steam game from Oculus Home, I have no idea what would happen (the thought of Index not working correctly afterwards has greatly limited my urge to perform that experiment, lol).
BTW, it's only been 2 months since I got the Index, and finally I felt the time was ready to see my first movie First installed Playa, which didn't show one movie in correct aspect ratio and didn't work with srt - making the effort to watch Japanse anime significantly harder than I'd like it to be, lol. Then I continued to Deo VR player, which worked great - but again the idio* *cough!* the nice devs haven't implemented srt support. How hard can srt support be to implement? - All my Oculus players support srt. Now I'm down to trying the Gizmo VR player - or if that fails the SkyBox VR player, which supports srt, but that one is 10GB just for a movie player, sigh.
That said watching movies using Index ss 200% is the closest thing I've ever been watching movies in a theater - at home The Index fov means you can get exactly same area covered by the movie on your retina as if you were in a real theater. Only thing is the res being slightly worse - but I have only tested 1080p movies. Sound was amazing too, don't go cheap on the HMD sound if you want to watch movies! Using Index wasn't as good as watching movies on my Sony 85", but the Sony TV automatically upscales 1080p content to 4K, enhances colors, has much better black levels and has 1000Hz motion flow - but Index provides a much bigger screen on your retina than Sony 85" (3m viewing distance) and Index isn't a bad solution in any way. Index is way beyond Rift CV1 when watching movies, because you don't notice SDE using the Index - while you constantly see the SDE when watching movies on the CV1. And Index vs. CV1 res in movies is like comparing day and night...
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
Steam games are alright when you can decide if you want Oculus to start them or Steam VR, but I think I remember getting blank screens with just the Steam VR option and no option to chose Oculus VR.
I've had fogging once or twice, but it never came back when I took it off and wiped it and it doesn't happen all the time. I also use mine quite a lot, so I think it might have had something to do with the room temperature at the time. Strangely, it's my CV1 that fogs up all the time for me and I have the PU from VR Cover.
We have a number of clients that have moved over to the Reverb - most are coming up to four months with the system in operation and generally they are much happier. Also HP has upped the support and doing some great things with their SDK for Enterprise. Interested to see if this investment is being matched with the consumer users?
Well I hope HP add some user settings such as colour and brightness controls. As for support, it's certainly much better now than it was months ago when the Reverb first launched.
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Well I hope HP add some user settings such as colour and brightness controls. As for support, it's certainly much better now than it was months ago when the Reverb first launched.
Would that even possible in these VR headsets? Would be good if you were able to adjust the brightness, but I'm not sure if it can be done.
Yes I do. I don't really have much to add to my first impressions other than what I said above.
Only new thing is that I've now had time to watch some 3d movies in BigScreen - and it's really good. The limited sweet spot of the lenses still makes it an inferior experience compared to my projector though. And having that massive cable connector sit on your shoulder is a drag when turning your head in a recliner.
I'm content though. I knew what it could do, it's pros and cons, and bought it again
Comments
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
"Ask not what VR can do for you – ask what you can do for VR"
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Still the most expensive WMR headset out there! Good to see its price gravitating down though.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/Index controllers, Quest 1 w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
I think @RedRizla or @Shadowmask72 should try it first!
"Ask not what VR can do for you – ask what you can do for VR"
That said watching movies using Index ss 200% is the closest thing I've ever been watching movies in a theater - at home
Using Index wasn't as good as watching movies on my Sony 85", but the Sony TV automatically upscales 1080p content to 4K, enhances colors, has much better black levels and has 1000Hz motion flow - but Index provides a much bigger screen on your retina than Sony 85" (3m viewing distance) and Index isn't a bad solution in any way. Index is way beyond Rift CV1 when watching movies, because you don't notice SDE using the Index - while you constantly see the SDE when watching movies on the CV1. And Index vs. CV1 res in movies is like comparing day and night...
"Ask not what VR can do for you – ask what you can do for VR"
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Don't play "Steam" games, lol (admitted that was an incredibly bad joke).
Btw, Index is hotter that CV1, but I think I know why - so far Index has never fogged up, while CV1 did so very often.
"Ask not what VR can do for you – ask what you can do for VR"
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
I have a desk fan pointed at my face/hmd all the time, might work for you fella ?
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Sounds kinda kinky to me, but I easily get confused - first it seems we talked about HMDs, and now you start talking about girls?
[bad humor again, sorry]
So you like the Reverb?
"Ask not what VR can do for you – ask what you can do for VR"
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb