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Dont worry rift s is not dead yet!

inovator
Consultant
The quest will not be as good on PC because  of latency and will not look as good because of compression due to the USB connection. It will be interesting to hear the reviews of how big of a difference. A 90 refresh rate was considered but was not done because the FCC would have to recertify it.  I have both the rift and the quest so I guess I'll stick with using both for a bit. Wi fi wirless connection was considered but it was felt quality could not be a given. I was a bit disappointed about the PC quality spoken of but over time maybe it will go 100% the other way. Oculus always strives to improve.
44 REPLIES 44

RuneSR2
Grand Champion

Spuzzum said:

The biggest reason to get a Quest over a Rift-S...Beat Saber 360 mode...it's going to be a Quest exclusive. That's going to sell a lot more Quests because of it.


Not sure whacking more boxes will increase my IQ in any way, but each to his or her own, lol. Beat Saber has close to no value for me. But Asgard's Wrath and Stormland, now that might still be good reasons for some to get Rift-S over Quest 😉 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

kevinw729
Honored Visionary
Seems to be a lot of backpedaling on actually how good the Quest Link is in comparison to the Rift-S. That TESTED comment about latency got a lot of tongues wagging.

One source at OC6 heard the term "mothballed" a number of times - while even OculusVR seems to be down playing the significance of Rift-S future. 

I wonder if they could artificially keep interest in Rift-S if they charged say $299 for the cable?

I dont think this was the optic they were looking to come away from OC6 - seems the event was not really all what they needed. May be pushing the High-end VR community into the arms of HTC and the Cosmos (with its own tethered cable issues)!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary

Spuzzum said:

The biggest reason to get a Quest over a Rift-S...Beat Saber 360 mode...it's going to be a Quest exclusive. That's going to sell a lot more Quests because of it.



Yes, making that a exclusive will mint Beat Games a lot - wonder how they will be able to compete with the other Beat-Style games coming out, or if brand loyalty is enough.

The main issue for me is if you have a high-end PC do you look at Quest as a casual VR immersion tool, or if you look at a Valve Index to complete the set - or a half way house of a HTC Cosmos. But for OculusVR the big question is did OC6 just create for Rift-S, the shortest ever product launch in Facebook history?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RuneSR2
Grand Champion

kevinw729 said:

I dont think this was the optic they were looking to come away from OC6 - seems the event was not really all what they needed. May be pushing the High-end VR community into the arms of HTC and the Cosmos (with its own tethered cable issues)!


I think that's spot on. When the smoke rises we're left with worse optics than Rift-S due to lack of lcd subpixels, same or lower res than Rift-S due to video feed limitations (maybe also some latencies), potentially worse tracking - and for those who thought that 80 Hz was bad, think again 😉 Can't help thinking that the race to the bottom is still on.
I don't see any highend users going for Oculus Link alone, but Oculus Link (Quest) could be a fun second and mobile hmd for those who already have an Index, Cosmos or Reverb.

Call me oldfashioned, but I like my VR display signal to come from a HDMI or a DisplayPort, like I like my red wine to be in a bottle sealed with a cork, lol.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RedRizla
Honored Visionary

kevinw729 said:

Seems to be a lot of backpedaling on actually how good the Quest Link is in comparison to the Rift-S. That TESTED comment about latency got a lot of tongues wagging.

One source at OC6 heard the term "mothballed" a number of times - while even OculusVR seems to be down playing the significance of Rift-S future. 

I wonder if they could artificially keep interest in Rift-S if they charged say $299 for the cable?

I dont think this was the optic they were looking to come away from OC6 - seems the event was not really all what they needed. May be pushing the High-end VR community into the arms of HTC and the Cosmos (with its own tethered cable issues)!


HTC Cosmos will have options to be tethered and used wireless if you purchase the device for it.

Anonymous
Not applicable
Bear with me - but I don't see how hard it be for Quest 2, for example, to support link+ in that - it detect if the in coming single is from USB or from Display-port and change how it deals with that. This way you could have full on data link while offering power still over one cable but still flexible enough to support different type of data input/links. With USB4 also coming around next year - it wouldn't surprise me to know we would have enough bandwidth to support it nativity at 90Hz.

So while Quest 1 wont be that much of a threat to Rift S now - it can/will be in the next release?

kevinw729
Honored Visionary
There are two sides to this story - the calm and professional, and the knee-jerk.
For those in the high-end PC VR community, this news just underlines a concern about Rift-S and how it was a compromise design, and that fundamentally, they will be looking at a Valve or a Cosmos solution when they feel the time is right to enter the water again. For the more "edgy" VR community with tighter wallets, they dont care and paint things "black&white" - and so for them Rift-S is done..."stick a fork in it!" 

And as OculusVR has found to its cost in the past - not controlling the optics, and steering the message has proven their downfall on a number of occasions - and the danger is that people will see all the info-bombing from OC6 and jump to a simple conclusion, "Rift-S was a mistake and will be killed by a USB-C cable costing some $300!"
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary
Had to share!


https://www.youtube.com/watch?v=Z-qGUEjwtUU&fbclid=IwAR0MGh3Rrvy_R251REawhQbkGKdYv6a420MDEjwRKxeMmUS...
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable

RuneSR2 said:


Spuzzum said:

The biggest reason to get a Quest over a Rift-S...Beat Saber 360 mode...it's going to be a Quest exclusive. That's going to sell a lot more Quests because of it.


Not sure whacking more boxes will increase my IQ in any way, but each to his or her own, lol. Beat Saber has close to no value for me. But Asgard's Wrath and Stormland, now that might still be good reasons for some to get Rift-S over Quest 😉 


lol...it's a fun game to burn off steam. It also has the highest rating of any game on Steam. It may not be for you, but it's huge with a pretty big portion of the people out there.

RedRizla
Honored Visionary
@Kevinw729 - You can purchase 5m Usb C cable to usb for £11.99 from amazon? Or does it have to be an active cable or something?