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The Index thread (please keep to subject)

Techy111
MVP
MVP
As per the title, please respect the users who post here and keep it on topic, any nonsense and......grrr
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

2,973 REPLIES 2,973

RuneSR2
Grand Champion
Just saw this post - quite sure I'd be in the same boat if I got the Quest even for Rift-games:

Anyone else here have a Quest, but the Index FOV, Sound and most of all High framerate (I'm very fps sensitive), spoiled it for you? Its literally been months now and I see no reason to keep my Quest or Rift S.


The Quest hand-tracking may have been something i would have held onto the Quest for, but the reality is that the Index Finger Tracking controller method will always be miles better than any other free-hand or glove tracking option when it comes down to games. The feedback, grip and button/analog movement you get from a controller is a necessity for a quality gaming experience. Hand-Tracking is best for casual use, demos, practical UI navigation and professional training for enterprise. So many caught up in the hype, but I'm like come release no one will practically use that for gaming, it will be novelty around gamers, but impactful for enterprise. Maybe I'm missing something here. As pricy as the Index was, taking a step back I realise how fortunate I am to have the cream of the crop, no idea what I was thinking that there would be greener pastures on the other-side for my use case. All we need now is the software to show it off. Software, software, software. The lack of it, is the only reason my eyes ever linger elsewhere.

Even though I do like some games on the CV1, I really don't play those games anymore and always end up using the Index, it's just miles ahead of the CV1. Also had some fun perfecting column corrections on the Index last night - it's really perfect now, no SDE, great fov, perfect tracking - hard to see where I'd find time to use another hmd, unless Asgard's Wrath or Stormland really need it - already don't have enough time to watch my Netflix shows, sigh. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Luciferous
Consultant
very nice 🙂 

RuneSR2
Grand Champion
Maybe they can live in harmony and support each other, lol:

mq3cuoatyo5k.jpg

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
According to Steam this list shows today's most sold items worldwide. I wonder if anyone can find an Index Kit or Knuckles there... That is, on page 1... 😉

38g7cmdqpsdd.jpg




Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP

RuneSR2 said:

Maybe they can live in harmony and support each other, lol:

mq3cuoatyo5k.jpg



World most expensive Quest charger, lol!
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

jab
Rising Star

RuneSR2 said:

Some dude upgraded from GTX 1080 to RTX 2080 Super - and wasn't exactly happy for the VR performance results: <snip>

Now, maybe there's more benefit from the 2080 Super in 120 hz in Until You Fall?

On a 1080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60

Here the 1080 can only achieve 60 fps - unfortunately so can the 2080 Super, because that card isn't 100% faster than 1080 and therefore can't reach the magic 120 fps either:

On a 2080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60
 


Those numbers don't add up. 7.9ms is ~127hz, so both the 1080 and the 2080 should be able to do 120hz in that game. It is also weird that the 1080 and 2080 has the exact same times, looks like some hardcap or a typo.
And if the 2080 / 90 frame time for No man's sky was 11.2ms then that is 89.3hz,  so I find it hard to believe the 2080 was permanently stuck on 45 fps half refresh.

RuneSR2
Grand Champion

jab said:


RuneSR2 said:

Some dude upgraded from GTX 1080 to RTX 2080 Super - and wasn't exactly happy for the VR performance results: <snip>

Now, maybe there's more benefit from the 2080 Super in 120 hz in Until You Fall?

On a 1080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60

Here the 1080 can only achieve 60 fps - unfortunately so can the 2080 Super, because that card isn't 100% faster than 1080 and therefore can't reach the magic 120 fps either:

On a 2080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60
 


Those numbers don't add up. 7.9ms is ~127hz, so both the 1080 and the 2080 should be able to do 120hz in that game. It is also weird that the 1080 and 2080 has the exact same times, looks like some hardcap or a typo.
And if the 2080 / 90 frame time for No man's sky was 11.2ms then that is 89.3hz,  so I find it hard to believe the 2080 was permanently stuck on 45 fps half refresh.


Normally performance is capped in 90 hz at 90 (1:1) fps or 45 (1:2) fps, and if the 2080 can achieve 90 fps more often of course average scores will increase. Likewise 120 Hz will be capped at 120 (1:1) fps or 60 (1:2) fps, maybe even 40 (1:3) fps and 30 (1:4) fps. The numbers are from a Reddit post, you can easily contact the dude behind the numbers on Reddit. You do have a point, I'm pretty sure my GTX 1080 can do 120 fps in Until You Fall, the rest of at least the GTX numbers look sound to me.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

jab said:


RuneSR2 said:

Some dude upgraded from GTX 1080 to RTX 2080 Super - and wasn't exactly happy for the VR performance results: <snip>

Now, maybe there's more benefit from the 2080 Super in 120 hz in Until You Fall?

On a 1080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60

Here the 1080 can only achieve 60 fps - unfortunately so can the 2080 Super, because that card isn't 100% faster than 1080 and therefore can't reach the magic 120 fps either:

On a 2080 at 120 hz
Frame time: 7.9 ms
Reprojection: 50%
Fps: 60
 


Those numbers don't add up. 7.9ms is ~127hz, so both the 1080 and the 2080 should be able to do 120hz in that game. It is also weird that the 1080 and 2080 has the exact same times, looks like some hardcap or a typo.
And if the 2080 / 90 frame time for No man's sky was 11.2ms then that is 89.3hz,  so I find it hard to believe the 2080 was permanently stuck on 45 fps half refresh.


Check the replies on Reddit, the OP has confirmed that in Until You Fall both 1080 and 2080 performed at 120 fps in 120 Hz - and not 60 fps. Again that matches my 1080 performance in Until You Fall - but of course 2080 will be able to do more ss and still keep 120 fps 1:1, although ss 100% really looks awesome in the game - using the Index.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion
The makers behind Vader Immortal (Industrial Light & Magic) made two apps available on Steam which only support Index and Vive - both apps have very positive ratings. I'll check them out later tonight:

https://youtu.be/1NTWFPE1fqQ

https://youtu.be/koBt4Kfb4Zw

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Luciferous
Consultant
Trials on Tatooine is an old one, probably just updated for index. I did play it on the Rift. It's not bad but very short.