As seen in the below gifs, there appears to be some sort of timeout for positional tracking of the new touch controllers. If I'm making slow movements, the touch controllers appear to be "lost" and cause massive issues with position; however, performing the exact same movement only a little faster produces no issues.
Steps to Reproduce:
Install fresh batteries
Restart Oculus Software via Settings -> Beta -> Restart Oculus
Launch any software as long as you can see your hands
Hold hand out in-front of you
Begin turning very slowly as seen in below gifs
Expected Results: no tracking loss
Actual Results: tracking loss, but only on slow movements
Comments
Any way to get support for this? This doesn't happen on the CV1
I noticed something in Onward... when I was backed to a wall where you clip and the controllers rumble the controllers never stopped tracking. I would hold it the same way and move back and forth, if it wasn't rumbling then it would stop tracking, if it was rumbling it wouldn't stop tracking at all. All while pointing it at the same position.
Its not a huge deal breaker at the moment for me but its going to be frustrating when it actually impacts a potential shot.
This is using a protube, and there is ZERO occlusion.
"Very slow motions are likely triggered by our motion detector, which is used to help prevent tracking glitches when the user puts the controllers on their desk. We are looking into adjusting our thresholds and parameters to see if we can improve the experience for these edge cases."
Apparently, they are afraid of error drift or other tracking glitches and therefore ignore the camera tracking input once the IMU of the controllers stop detecting large enough changes. A simple fix, in my opinion, would be to check if the suer is still touching the controllers via the capacitive touch buttons. But since this is a firmware issue, we can only wait and see what happens.
I would like to encourage you to open a support ticket yourself, so that they know you are affected as well.
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So Quest updated already to usable but Rift S not yet
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I am on 1.42.0.314906.
Do they even notice this issue though
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by the way i found a way to varely use the gun stock, if i dont use the cups and just use my small finger grabbing the stock grips (where you put the magnetic cups) to stabilize, the tracking doesnt freeze, it seems that inside out tracking need an small continuous movement ot keep tracking, its a shame because besides that the rift s tracking is really really good with the latest updates i can punch my face and ruber my cheek and the thing just keep tracking lol.
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Can anyone name a VR headset that works well with gunstock? and doesnt stuck on slow movement?
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Ninguna respuesta de Oculus... solo silencio. Es una vergüenza que algo tan sencillo de solucionar y tan molesto para jugar a shooters y no hagan nada.