10-09-2019 04:49 PM
10-11-2019 09:11 PM
Spuzzum said:
davidOOF said:
1440 × 1280 px per eye, just convert this with a calculator. Tho you could find this info while browsing the internet...
When listing VR resolution per eye, you go with the smaller number first. Width x Height. 1280x1440 per eye, equals 2560x1440. 1440x1280 per eye equals 2880x1280. The Rift-S' resolution is a single panel of 2560x1440.
TomCgcmfc said:
2560×1440 5.5" (538ppi) fast-switching LCD with standard 60Hz refresh, "overclocked" 72Hz refresh
So probably 5.5 inches by 3.15 inches l x w.
What convergence are the user's eyes? Looking at a near object will have their eyes aiming at a different position on the panel than a distant object.
huliqan said:
I just need screen dimensions.exact width size!!!
I want to understand at what IPD setting the focus of each eye will fall exactly in the center of half of the display
10-11-2019 09:21 PM
kojack said:
Spuzzum said:
davidOOF said:
1440 × 1280 px per eye, just convert this with a calculator. Tho you could find this info while browsing the internet...
When listing VR resolution per eye, you go with the smaller number first. Width x Height. 1280x1440 per eye, equals 2560x1440. 1440x1280 per eye equals 2880x1280. The Rift-S' resolution is a single panel of 2560x1440.
It depends on the headset. Some have smaller width (Rift, Quest, Go, Vive). Some have equal width and height (Windows MR headsets). Some have smaller height (eg. Pimax 5K+ is 2560×1440 per eye). Extreme fov headsets tend to have greater width than height, while the majority have greater height than width.
10-11-2019 09:48 PM
10-11-2019 10:13 PM
10-12-2019 04:18 AM
5.5" - it's diagonal size! this is what i need!!! Thanks!
now i know center IPD size!
it's 61 mm.
It matters because increasing this IPD decreases the image scale in games such as IL-2 Sturmovik,DCS,Condor 2,Dirt Rally 2.0 and etc...
I always set IPD 58mm (my own 64mm) but now I know that I can set 61mm without losing scale!