10-08-2019 05:05 AM - edited 02-18-2022 01:47 AM
Only 2 days left ❤️ I think most of the screenshots below are from September 5, but I didn't notice them before today - click to enlarge a screenshot:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-15-2019 11:38 AM
RuneSR2 said:
BTW, if someone needs a break from the game, may I recommend a movie? 😄
It's basically Apocalypse Now or Heart of Darkness - 1000 years ago 😄 Actually one of my favorite movies, but it may require a special taste in movies, and it's definitely not for kids or young teenagers.
Don't be fooled by the average opinion on IMDB - this dude got it right - and it's the most popular user review on IMDB:User Reviews
Rating 10/10Well, I'm not sure how to put this.
This isn't the movie you would expect. This is a raw and gritty movie, a festival for your eyes, a rare piece of art that dispenses with dialogue, plot and laws of logic for the sake of great cinematography/photography, gripping ambiance and mythology. VALHALLA RISING rendered me speechless. I can't even tell you if it's good - I just want to tell you that it's worth watching. Every minute of it. It is an experience.
We do not learn much of our (anti-)hero: a warrior-slave, Mads Mikkelsen, is freed from captivity and bands with a group of crusaders who intend on heading to the Holy Land, yet end up, well, in their own little hell.
There isn't much more to say to the plot, for it hardly matters - mythology matters here, the grand sceneries matter, and the underlying message matters. It aims at showing us how superfluous the Christian God seems in a world of violence; life as a farce in the face of intangible evil. Will you desert your (Christian) God when the time has come? Here lies its main agenda: in a world of the blind, the one-eyed man is king. He is indeed, he ties us to the elemental powers, and rises above.
A piece of art. Take your time, be patient, and you will enjoy it like no movie before.
10-15-2019 12:06 PM
Let me get this right, you talked to the producer and did not ask about taa and the precise difference between High vs Epic settings??! Instead you just spent all the time talking about gameplay??! :# 😄 😉
10-15-2019 12:20 PM
10-15-2019 01:00 PM
MowTin said:
You're probably right that because there are many more cv1 headsets, the game is made to look good on the cv1.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-15-2019 11:04 PM
Add this to the engine.ini file
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=16
r.TemporalAASharpness=1.0
r.Tonemapper.Sharpen=1.5
and this to scalibility.ini
[PostProcessQuality@3]
r.DefaultFeature.AntiAliasing=2
and in the gameusersettings.ini
sg.PostProcessQuality=3
One tip that I should have known. Stomp your feet to break the crates. No need to keep swinging your arms.
10-16-2019 01:10 AM
MowTin said:
I think this has been posted before but on the Rift-S these settings improved image quality for me. It does look much clearer.Add this to the engine.ini file
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=16
r.TemporalAASharpness=1.0
r.Tonemapper.Sharpen=1.5
and this to scalibility.ini
[PostProcessQuality@3]
r.DefaultFeature.AntiAliasing=2
and in the gameusersettings.ini
sg.PostProcessQuality=3
One tip that I should have known. Stomp your feet to break the crates. No need to keep swinging your arms.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-16-2019 01:31 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-16-2019 03:04 PM
10-16-2019 04:33 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-16-2019 06:54 PM
RuneSR2 said:
rVRcloset said:
This have actually been a let down for me so far, can't stand the slow "running" and too slow paced so far..
https://youtu.be/psYwSnxJMOU
I'm not wildly impressed so far, but it's not bad either. Probably 85/100 impression from me right now - this isn't Lone Echo quality in my mind. I'm getting more and more convinced that this game was designed for the CV1, TAA implemented on all detail settings makes no sense otherwise.
Lack of real saves are annoying, would have liked a prober save system so I can access selected locations easily. And to change settings I need to start a new game or continue my game, it takes a very long time (because changing ini-files requires a full restart).
Not having custom settings for antialiasing, foilage, postprocessing etc. is a great problem for optimizing graphics - having to edit ini-files to achieve acceptable image quality on lcd hmds is not great work by the devs. Lone Echo with full access to all settings - that's the gold standard, not hiding many parameters in 4 setting categories.
BTW, sound is amazing on the Index, much better than CV1 - using the Index voices and music sound real, it's much more muddy on the CV1, but CV1 isn't bad.
Fun thing, I don't have performance problems even forcing ss 150% on the Index, I just want to enable some grass, lol. Saw Oasis' video, he had some grass on the beach - I don't - clearly my changes to GameUserSettings.ini do not work, although the changes to engine.ini work fine.
Might start all over again with the CV1 ss 1.7 or 1.8. Seems to be the way the devs want us to play this game. Seems like UpLoadVR was aware of that when completing the game using the CV1. This size, the game must have taken at least 2 years to make, no way the artists had time to change a lot when Oculus suddenly introduced a lcd hmd a few months ago.