10-19-2019 08:51 AM
10-20-2019 09:09 AM
10-20-2019 11:38 AM
10-20-2019 01:40 PM
Mradr said:
Luciferous said:
87 is pretty poor no matter how clear the display is. Complete immersion killer. I have no doubt that it is also the max FOV and in reality it is probably less. I was also pretty disappointed when Oculus said they had reduced the half dome prototype FOV.
These headsets are not really about immersion - but more about how to train users on a task or looking at fine details. More or less you wouldn't need that much FOV to see that. Aka, its a bit of moot point to complain about the FOV when it's not about immersion/gaming.
10-20-2019 04:25 PM
RuneSR2 said:
kevinw729 said:
Like Index, Pimax and the new DE VR headset - they all share the open-source Valve Lighthouse and controllers @RuneSR2 - this approach offers a chance for adoption, rather than building a walled garden.
If working with Knuckles, Varjo VR2 Pro could indeed be very interesting, but fov and especially the price would probably then be the main issues.
10-20-2019 05:00 PM
10-20-2019 05:51 PM
10-20-2019 11:20 PM
RedRizla said:
I'm just glad HP Reverb came along and saved the day for those people wanting the best image quality ever. It blows the rest of the competition out of the water in this regard. I'm seeing an image that Oculus HTC and Valve won't see for years to come. Then maybe when that day come - HP will save the day again and double the resolution of a HP Reverb+ 😄I feel I'm light years into the future from a Rift S with the HP Reverb's resolution. I'm even going to buy another one soon just in case HP decide to shelve them at any point in the near future.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-21-2019 03:02 AM
Oh sorry. Hmm, but most users here are gammers rather than CAD programmers or software training users. If we look at it from its real audience (witch is what I thought Kevin was meaning) then have to break it down. FOV unless it's super small - its a bit of a moot point from that view. It's actually around the same FOV as one of the first DK units. Over all CAD just want to make sure what they are looking at works and rather have more detail than FOV to they can see how something reacts or looks. After that - I would have to look at how to make it work type thing. Having to use their SDK seems like I would have to custom create software to use it and that might be the first problem. It cost a ton to make apps/programs so that would be out of the question for a lot of users that might want to use it with their CAD software if it doesn't support it nativity. Then there is the price. The price really isn't that high - but this added "support" fee seems a bit silly. Like being nickle and dime for little reason. Granted, I know why they do it - but the customer already bought your product - not like you really offer much more support after that. Then there are the features it does support. such as higher clearity and eye tracking. This would be useful for like training on the human body and/or areas of research where we need clear idea in what we are looking at.
Luciferous said:
Mradr said:
Luciferous said:
87 is pretty poor no matter how clear the display is. Complete immersion killer. I have no doubt that it is also the max FOV and in reality it is probably less. I was also pretty disappointed when Oculus said they had reduced the half dome prototype FOV.
These headsets are not really about immersion - but more about how to train users on a task or looking at fine details. More or less you wouldn't need that much FOV to see that. Aka, its a bit of moot point to complain about the FOV when it's not about immersion/gaming.
No it's not a moot point, if you read Kevin's intro he asks, would we be interested in using this headset despite the price. Hence I said no the FOV sucks.
So it was not that great a point with regard to my response but I am sure if anybody had commented on the importance of immersion in the VR commercial world it would have been very profound.
10-21-2019 09:58 AM
RuneSR2 said:
Varjo would have to make controllers and tracking similar or better compared to Index controllers..
10-21-2019 10:38 AM
remi_arnaud said:
RuneSR2 said:
Varjo would have to make controllers and tracking similar or better compared to Index controllers..
Varjo VR2 is compatible with Index controllers; it is using LH tracking.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"