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Quest Link - as good as a Rift?

kevinw729
Honored Visionary
I am really worried that we may have to start "managing expectations" regarding what the Quest Link performance can achieve. I see the same old "over hyperbole" from the usual suspects on forums, and not helped by messages like these in the media:

ms8t2c2zdkei.png

https://venturebeat.com/2019/11/03/oculus-link-beta-what-to-expect-from-linking-pc-and-standalone-vr...
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
140 REPLIES 140

RuneSR2
Grand Champion

nalex66 said:


RuneSR2 said:


How much super sampling did you use for CV1 in your comparison? 


I'm using 150% in SteamVR (I think, I'd have to check when I'm home).



I can vouch for the streaming. In certain applications it was close to Rift quality or better due to the higher res screen. If the cable is on par or better than streaming it will be a nice alternative to the Rift S for sure.


Have you tried the new 1.7 beta version of VD? It's not yet available on SideQuest, but you can download it from Github. It really takes it a step further, and I can't even see the foveated compression, unlike the fixed foveated rendering in Vader Immortal, which is very obvious.


It would indeed be awesome if Quest streaming works flawlessly, I'm looking forward to reviews, especially from users. ss 1.5 is nice, sure ss 2.0 is better, but ss 1.5 will give you an acceptable image quality - if Quest looks at least as good as CV ss 1.5 that's great! 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

nalex66
MVP
MVP

RuneSR2 said:


It would indeed be awesome if Quest streaming works flawlessly, I'm looking forward to reviews, especially from users. ss 1.5 is nice, sure ss 2.0 is better, but ss 1.5 will give you an acceptable image quality - if Quest looks at least as good as CV ss 1.5 that's great! 

There may be a case of diminishing returns trying to crank up the SS with VD, since the final rendered image will be downsampled to fit the streaming limits. This is a quote from the dev (ggodin) on Discord:
In 1.6, the resolution was 1824x2016 per eye, in 1.7 its something like
1376 x 1476 (don’t have the exact numbers in front of me)But the perceived resolution is a bit higher in 1.7.
So the non-beta (1.6.3) version of VD streams the image at a resolution of 1824x2016 per eye, which corresponds to 120% render resolution for CV1 in SteamVR (I think--I'm not at my VR PC to confirm right now). The new foveated compression takes a slightly higher-res image and reduces the outer edge resolution to get a final image size of 1376x1476 per eye for streaming. It seems like pushing the render resolution higher than 130 to 150% in SteamVR may be a waste of pixels for streaming.

I don't know how Link will compare, but it's likely to be similar--I believe that they've said that it will use a render resolution similar to the Rift S.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

RuneSR2
Grand Champion
Just saw these new videos, nice  🙂 But no mention of Oculus Link - videos published today:

https://youtu.be/KXFJoot3bts

https://youtu.be/Pxht1IJAJr0

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

nalex66
MVP
MVP
Nice, they've got a little clip of Echo Arena in there. Can't wait for that to come out on Quest.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

kevinw729
Honored Visionary

nalex66 said:
.....
I’m not sure which “usual suspects” on the forum you’re accusing of over-hyping it (maybe you mean me), but it seems to me that Link should be able to deliver what it says on the tin; a Rift-like experience playing PCVR content over a cable. 

Have you actually tried Quest+Link at any of the demos? If you want to “manage expectations” about sales numbers and investor concerns, that’s all well and good, but in terms of the technical proficiency of the Link solution, I’ll take the word of someone who’s tried it over the opinion of someone who always seems quick to pass judgement on anything Oculus does.



Easy tiger! - please, I stated "...usual suspects on forums..." - was not alluding to you or just one forum - I also include the Facebook Oculus forums in that statement. I understand how some are easily triggered, so I made a point of not picking on one individual or forum. 

Agree I will be taking the word of someone who has used the system.... me - as I hope to be spending the next couple of days with developers and clients working on evaluating the Link for some VR projects to be announced at the end of the month. But agree with your assessment, and look forward to hearing more. 
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary

RuneSR2 said:

Just saw these new videos, nice  🙂 But no mention of Oculus Link - videos published today:
....



Yeah, was weird, the commercial was running on the television in the restaurant we were in yesterday night - seems the marketing has stepped up for the Holiday sales!

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RuneSR2
Grand Champion

kevinw729 said:

I just can't help feeling for Lenovo in all this - even though they get a bit from Quest fabrication. I just read they have cut their VR development group, (just a matter of weeks after Xiaomi), and are also privately looking at their options in the VR space beyond Rift-S. Yet another bridge starts to smolder!



Seems like Lenovo is busy doing other stuff  B)

3jhxq4om1e2d.jpg
zqf39dd35gtw.jpg

https://newatlas.com/vr/lenovo-thinkreality-ar-headset/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

kevinw729
Honored Visionary

RuneSR2 said:
...
Seems like Lenovo is busy doing other stuff  B)

https://newatlas.com/vr/lenovo-thinkreality-ar-headset/



Yep, we saw this at AWE EU and had a chance to try it. Seems all of the key VR manufacturers have a dedicated AR headset plan in place - in some way or another. Explains the increase in Enterprise investment, even Valve is rumored to be with Apple. This just leave if OculusVR will be rolled in to the FACEBOOK AR project?



https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable
Well I've said it in other threads and I'll say t again here. Even if the Quest and Link cable give an identical experience to the Rift S (which most certainly won't be the case) I'll still prefer a Rift S purely down to the Halo head strap. I honestly can't live without it now and it's so good that I'm not sure if I'll buy the Rift 2 if it doesn't have one. 😮

kevinw729
Honored Visionary
Yeah, that halo strap that Sony invented and licensed to Samsung and Lenovo (and others) has been a revolution, and was originated for headset design some 26-years ago.

q7hd47q67kmt.png
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959