11-13-2019 05:22 PM
Starting this week, I’m moving to a "Consulting CTO” position with Oculus.
I will still have a voice in the development work, but it will only be consuming a modest slice of my time.
As for what I am going to be doing with the rest of my time: When I
think back over everything I have done across games, aerospace, and VR, I
have always felt that I had at least a vague “line of sight” to the
solutions, even if they were unconventional or unproven. I have
sometimes wondered how I would fare with a problem where the solution
really isn’t in sight. I decided that I should give it a try before I
get too old.
I’m going to work on artificial general intelligence (AGI).
I think it is possible, enormously valuable, and that I have a
non-negligible chance of making a difference there, so by a Pascal’s
Mugging sort of logic, I should be working on it.
For the time
being at least, I am going to be going about it “Victorian Gentleman
Scientist” style, pursuing my inquiries from home, and drafting my son
into the work.
https://www.facebook.com/permalink.php?story_fbid=2547632585471243&id=100006735798590
https://twitter.com/ID_AA_Carmack/status/1194754916293722114
11-14-2019 02:41 PM
MowTin said:
I think he realizes that VR is limited by the limitations of modern processors. We need a major breakthrough in processor technology.
11-14-2019 03:45 PM
11-14-2019 04:38 PM
11-14-2019 05:48 PM
11-14-2019 06:25 PM
hoppingbunny123 said:
cv1 weighs 1.76 pounds (and its too damn heavy)the quest is 1.25 pounds in weightrift s 1.1 poundsthe valve index is 1.78 poundsthe reverb is 1.1 poundsthe cosmos is 1.42 pounds
11-14-2019 06:26 PM
hoppingbunny123 said:
the cv1 is really heavy and i had to buy a new face plate to fit my face and it got hot and i could only use it for a short amount of time.and im a tech savvy man whos got enthusiasm for this, i imagine a old person doing this would become frustrated. i want to say this because this is really the major problem, vr headsets like the cv1 and quest need to be extremely comfortable and have ipd adjustment available. it all comes down to the weight of the vr headset. it has to be about as half as heavy as the cv1 which weighs; 1.76 pounds, needs to be about .88 pounds.cv1 weighs 1.76 pounds (and its too damn heavy)the quest is 1.25 pounds in weightrift s 1.1 poundsthe valve index is 1.78 poundsthe reverb is 1.1 poundsthe cosmos is 1.42 poundsthe vr headsets need to be about .9 pounds to be mass marketablei point out the weight with word of beefy quest type products in the future and the manufacturers not wanting to put the portable pc on a separate belt worn accessory because of the cable. the product will go to waste because people wont wear a heavy toy on their head. old people can put up with cables and happily ignore them so the youth has to be strong too and live with the cable.
11-14-2019 06:28 PM
11-14-2019 06:38 PM
11-14-2019 06:38 PM
hoppingbunny123 said:
11-14-2019 06:42 PM