CDPR spill some inner thoughts on VR and it's quite disappointing. It's a poor attitude many developers and publishers most likely share. Whilst it's understandable it's all about the mainstream $$$, at the same time where are the inner gamers from these people. Have they lost that spark? VR enthusiasts all know VR is more immersive than 2D gaming so why aren't these developers taking a leaf out of Valve/Oculus' book and trying to push the medium further? I mean look at the developers of Hellblade who dedicated a team to make the VR version. They were a passionate crew who had a vision for their game and made it happen. Look at how successful Resident Evil 7 was/is with the 2D/VR combo. The 2D game subsidised the VR offering so the problem of mainstream and lost $$$ wasn't an issue at all. I am saddened when I hear such things.
I will mention again my chat with developers at Gamescom this year with one game looking like a perfect candidate for VR and asking them about it. Their response was it made them all sick so they decided not to pursue it further. So it looks like the chicken & egg scenario here. Developing for VR isn't ever going to progress at any reasonable pace when the numbers of users is so small. Consumers aren't going to adopt VR if the software isn't there. Valve is somewhat different to most as they have a vested interest in the medium given their hardware production, the same with Oculus. Everyone else it seems sits on the fence and plays the waiting game ( the lovely Bethesda excluded).
My takeaway from this is and bear in mind the huge PROFITS these companies make.
"WE LOVE VR BUT ONLY WHEN OTHERS TAKE THE FINANCIAL HIT."https://twinfinite.net/2019/11/cyberpunk-2077-developer-comments-on-next-gen-consoles-multiplayer-and-vr/
Asked about whether they’re worried that Half-Life Alyx
could pull some gamers away from Cyberpunk 2077 and CD Projekt could release some of its games on virtual reality platforms, we hear that VR remains a “nichy niche” market. Alyx is probably a big effort from Valve to expand that niche, which is defined as “very, very, very, and I could add a few verys here, small.”
From a market perspective CD Projekt isn’t worried because it’s a very different niche. While Valve is trying to push the market, CD Projekt is targeting the mass market as it is now, which is major consoles and PC without the need of VR gear. In their conversations with other publishers, CD Projekt is unaware of hard pushes for VR, and they have not heard of anybody building an actual solid business on that niche.
That being said, this “can very well change” in the future, but it’s definitely not going to be the case in the first half of next year, and probably not even further in 2020. At some point VR might become mass-market entertainment that will validate the business around it, but that’s not the case for CD Projekt right now.
Speaking further of possibly releasing past games on VR, the executives mentioned that to prepare a game for VR one should design for VR. They’d “rather work on new great things than on older stuff.” That’s not always true as we can see with The Witcher 3 on Switch, but that’s the general attitude.
Incidentally, the release of The Witcher 3 on Switch is generating additional revenue, but it isn’t comparable to the release of a new game. Sales are in-line with expectations.
Polish studio CD Projekt has just published its third-quarter earnings report for 2019, and has cited the release of Witcher 3 on Switch as one of the key reasons for a 38% revenue jump year-on-year.
In the last quarter, CD Projekt Capital Group posted 92.9 million PLN in sales revenues, scoring a net profit of 14.9 million PLN (£2,977,832.05).
System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.