06-10-2019 12:27 AM
11-28-2019 01:22 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-28-2019 06:13 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-28-2019 06:34 AM
11-28-2019 07:04 AM
pyroth309 said:
Maybe that means all the old stock is finally cleared out. I'm going to order another one when it restocks and see if glare is any better.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-28-2019 07:26 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-28-2019 10:13 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-28-2019 11:59 AM
ValveNewsNetwork claims insiders say they’ve had as many orders since the HL:A announcement as in the entire time before it.
11-28-2019 12:14 PM
Shadowmask72 said:
Someone posted in my Reddit post today. If this is true (citation needed) then wowsers. Judging by the many comments in my news post it seems there are a lot of positive and interested parties.ValveNewsNetwork claims insiders say they’ve had as many orders since the HL:A announcement as in the entire time before it.
11-28-2019 05:18 PM
11-29-2019 04:03 AM
RuneSR2 said:
pyroth309 said:
Maybe that means all the old stock is finally cleared out. I'm going to order another one when it restocks and see if glare is any better.
I'm sure you're aware of what The Clint would say to that idea B)
That said, I really don't notice the glare - although it's there (hmmm, nice rhyme, lol).
You don't see any posts about the glare on Index Reddit anymore. To me finding the right angle and getting the lenses close reduce the glare a lot. Haven't been thinking about the glare for long - the inverted pixel columns are the main problem, not the glare. 2c.
Maybe better not to get into that subject, ignorance may be bliss o:)
https://www.reddit.com/r/ValveIndex/comments/dzyqvo/scan_lines_or_pixel_inversion_in_new_batches_of/