Hello. I recall many people having similar issues while seating, where you are only about 3 ft tall and it makes many games an experiences difficult.
Since we cannot set the floor lower than the max point that is possible to touch the floor in real life, has there been any progress or mitigation for setting your height? I am aware applications have a parameter they can use that specifies between seated and standing mode... but one of the most consistent issues of this happens in Oculus Home.
I can add more details if needed and on a quick search I did not see this mentioned lately. Using a Rift S, is there any way to set your height / the floor level higher than the distance presented between your controllers and the actual ground? It makes seated games really difficult to enjoy while seated and I image it's frustrating for persons who do not have the option or ability to stand up while using VR.
I have my prior CV headset and can hook that back up, but I think that is a silly resolution for some sort of persistent height adjustment. Not sure if there is or could be a base-level software flag to present your in-game height to be as if you were standing up. Since this floor setting is defined in the guardian setup for the Rift S, where you touch the actual ground to bind your height.