07-20-2019 12:05 PM
08-08-2019 06:42 PM
08-22-2019 02:22 PM
10-02-2019 04:03 AM
10-02-2019 04:05 AM
Netheri said:
Same problem here. 1440p (dp 1.2) and 1080p (hdmi) monitors. Rift is connected through Nvidia's usb-c with the help of usb-c adapter. Panel pullouts worked flawlessly with 1.39 and with 1.38 i had the same problem as in 1.40. What's weird, that if i pin the panel through monitor 1, they work a while and after a some short time they go black with the exclamation mark with the yellow background if i pin from monitor 2, the exclamation mark is instant. I've left ticket to Oculus Support and also contacted Nvidia about it.
It's so shame these problems are almost constant. If I were a whole day VR-streamer with Rift, this would prevent seeing channel chat (as the ovrdrop doesn't work with oculus engine, only on SteamVR and the pinned chat windows are the only goodish option to use), managing the (sl)obs client etc. through pinned windows'. Well..no wonder there's not many wholeday VR-streamers. 😞
10-02-2019 06:10 AM
ProfessorMesmer said:
Netheri said:
Same problem here. 1440p (dp 1.2) and 1080p (hdmi) monitors. Rift is connected through Nvidia's usb-c with the help of usb-c adapter. Panel pullouts worked flawlessly with 1.39 and with 1.38 i had the same problem as in 1.40. What's weird, that if i pin the panel through monitor 1, they work a while and after a some short time they go black with the exclamation mark with the yellow background if i pin from monitor 2, the exclamation mark is instant. I've left ticket to Oculus Support and also contacted Nvidia about it.
It's so shame these problems are almost constant. If I were a whole day VR-streamer with Rift, this would prevent seeing channel chat (as the ovrdrop doesn't work with oculus engine, only on SteamVR and the pinned chat windows are the only goodish option to use), managing the (sl)obs client etc. through pinned windows'. Well..no wonder there's not many wholeday VR-streamers. 😞
Check out what i wrote above 😉 hope it helps
12-09-2019 04:56 AM
12-09-2019 12:58 PM
01-26-2020 09:45 AM
ProfessorMesmer said:
Hello guys!
It might be too soon to tell but i think i found a solution to this issue on my end.
I have a RTX2080 from Aorus and to be fair, it's quite pretentious when it comes to I/O. To put this in perspective, it has 3 DP and 3 HDMI on 3 ZONES as they call them. The first zone has 2 DP the second has 2 HDMI and the last zone ( the free zone has 1 DP and 1 HDMI.
The way they impose double monitors to work fluently and flawlessly is to use one of the first zone port and a free zone port (ex. 1 DP from zone 1 and 1 HDMI from zone 3 (free zone) - and only then it will be PLUG and PLAY
Otherwise, if you dont follow this rule and USE the conflict zones (1 and 2) you will have to restart your PC because the device you plug in will not be detected.
What i discovered, tinkering with the ports, is that the panel stays active ONLY when it's connected on one of the DPs from ZONE 1 and it is the only one device in zone 1.
So now, i have 1 x Oculus Rift S on ZONE 1, a monitor on the DP from the FREE zone on the PCI GPU and a 2nd monitor on the motherboard HDMI port as multi-GPU is enabled.
I will keep you updated if the issue returns but so far, i have been keeping my chat open in Blade and Sorcery for about a half hour and all seems well.
Hope it works for you too!
01-26-2020 09:47 AM